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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society blood of ties the • feeding damned 231<br />

Example: Fever seeks to feed by seducing a vessel at a rave, going off to a dark corner and slaking<br />

his thirst during a feigned act of passion. <strong>The</strong> Storyteller decides that the appropriate test pool in this<br />

situation is Presence + Persuasion. <strong>The</strong> Storyteller decides on Presence over Manipulation because<br />

Fever’s not being too terribly subtle — he wants his prey to know that he intends for her to take him<br />

someplace private.<br />

Example: Thomas Bain is ravenous after a physical confl ict in which he has barely triumphed. He<br />

staggers out of the gallery where he was ambushed and grabs the fi rst derelict he can fi nd, intending to<br />

drink him dry. <strong>The</strong> Storyteller decides that Strength + Subterfuge is the appropriate test pool. Strength<br />

represents the fact that Thomas’s plan is to simply trap his prey in his clutches, but Subterfuge is necessary<br />

to keep potential victims from discerning his malign intent and fl eeing him immediately.<br />

Draw Results<br />

Failure: <strong>The</strong> character is unable to fi nd a suitable vessel, or the vessel proves somehow<br />

elusive.<br />

Success: <strong>The</strong> character obtains a vessel and may take as much Vitae as he wishes. (Wise<br />

Kindred don’t take too much, though. <strong>The</strong> risk of harming the vessel increases with the blood<br />

consumed — see “Blood Supply”).<br />

Unless otherwise noted, each hunting draw requires half an hour of real time during a<br />

chapter. During this time, the player is required to sit in an out-of-game area to simulate the<br />

time her character spends out hunting. If a player wants her character to hunt before entering<br />

play, perhaps to ensure that she has enough Vitae for any potential surprises, she must enter<br />

at least half an hour after the game has offi cially begun. Needless to say, this is an excellent<br />

time to encourage players to roleplay or at least imagine the circumstances of the feeding, so<br />

it doesn’t just seem like a “time out.”<br />

If this proves too troublesome for the sake of game effi ciency — say, everyone routinely<br />

wants to make a feeding test before the chapter begins — allow all the players to make a feeding<br />

draw before the session, and don’t penalize anyone any time. If a character doesn’t like<br />

the results, however, or needs to go out and feed during the game, each subsequent feeding<br />

draw requires half an hour, as normal.<br />

Hunting times may be increased to represent characters taking a lot of time to feed carefully<br />

or who are hunting in desolate locations. <strong>The</strong> minimum time should not be reduced<br />

below half an hour, however.<br />

3.1 FEEDING MODIFIERS<br />

Modifi er Situation<br />

+2 <strong>The</strong> character seeks an animal vessel or some other source of<br />

Vitae that poses less risk than active human prey (such as a<br />

blood bank).<br />

+2 <strong>The</strong> character hunts in the Rack or some other place where<br />

vessels are both plentiful and comparatively willing.<br />

— Vessels are neither especially numerous nor reckless with whom<br />

they share their company.<br />

-2 <strong>The</strong> character takes efforts to hide his identity from other Kindred<br />

(whether present or through secondhand accounts).<br />

-2 <strong>The</strong> character hunts in the Barrens or some other place where<br />

vessels are scarce or particularly suspicious of others.<br />

-3 to -5 <strong>The</strong> character seeks a very specifi c vessel, such as “brunette<br />

women less than 40 years old” or “children of Eastern European<br />

descent.”

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