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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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confusion or underestimation by “dressing younger,” then he’s have won himself a victory.<br />

Using preconceived notions against one’s opponents becomes just another way to assert<br />

dominance and maintain an edge.<br />

This isn’t to say that your players’ vampires can’t enjoy some extra costuming fl ourishes now<br />

and again, especially in their private sanctuaries far from prying mortal eyes. If Elysium is held<br />

in closed quarters away from mortal eyes, the fashions of the modern era can certainly give<br />

way to what Kindred knew in lifetimes past. Just because the mortal world demands certain<br />

concessions from them, that doesn’t mean the Kindred won’t fi nd their own way to express<br />

themselves in the styles they once adored. If part of the vampiric experience for your players<br />

is having the occasional session where they can wear archaic clothing, so be it.<br />

VOICE<br />

Many vampires are walking relics from times and places long past, but how does a someone<br />

portray a creature of great age without resorting to the clichés of fi lm narratives? <strong>The</strong>re are<br />

a few simple tricks to convey the weight of years. For example, a player can speak slowly and<br />

precisely, leaving out all colloquialisms and modern phrasing. While this might leave a person’s<br />

speech somewhat bland, it can be balanced by not taking every opportunity to speak.<br />

It is important to realize that while accents can often betray the origin of a person, many<br />

vampires in the World of Darkness have existed for half a dozen mortal lifetimes or longer.<br />

Even an ordinary person who moves to the other side of a country can return home with a<br />

noticeable accent change. Now imagine a person having lived in several different places over<br />

the course of many years. <strong>The</strong> vampires can often be so far removed from whatever their<br />

homeland might have been that their former speech patterns have been obliterated in the<br />

process of constantly gaining and losing accents and languages. This allows players to portray<br />

elders from different times and places without feeling obligated to construct entirely consistent<br />

or encompassing accents to do so.<br />

Other options can include simply throwing in a few words from the character’s native language<br />

in their dialogue. Sometimes certain ideas can only be expressed in the language that<br />

a person fi rst learned them. Instead of attempting an accent for the full run of a chronicle,<br />

a player may prefer to simply learn a few choice phrases in a separate language and use them<br />

from time to time — especially in moments of great stress.<br />

BODY LANGUAGE<br />

Getting the message across that your character is something other than human doesn’t just<br />

stop at speech patterns and costuming. How a person moves and acts can also deliver a powerful<br />

performance of its own. Remember that vampires are no longer human, sometimes not even<br />

outwardly. Aside from basic sensory features and the muscular/skeletal use of their limbs, they<br />

no longer have true biological functions, but have been mystically animated into a semblance of<br />

life. It stands to reason that some of their casual movements can be made to seem inhuman.<br />

Players seeking models to base their movements on might fi nd it very instructive to study<br />

the movements of animals — either in real life or on television nature programs. Ordinary<br />

people move and act much differently than animals. We tend to be sloppier and make a lot<br />

of unnecessary movements, while animals rarely move unless they have to. Even at times of<br />

play, animals are often learning survival skills necessary to keep themselves alive. Likewise,<br />

vampires are devoid of most casual motions. Unless they choose to mimic them to put their<br />

prey at ease, they don’t need to breathe, blink or perform many other automatic functions<br />

that living things do all the time.<br />

Likewise, animals that live in social groups often seek to secure their location among their<br />

peers through the use of body language and posturing, strengthening their position while<br />

340<br />

mind’s chapter eye four: theatre: storytelling requiem

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