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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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an easier time adapting to the changes in mortal society, but their trade-off is that they do not<br />

have their elders’ power. <strong>The</strong>se creatures have typically found their comfortable niche in the<br />

society of the Damned (at least as much as any position among their fellow Kindred might<br />

be considered comfortable). <strong>The</strong>y hold offi ces of responsibility and most likely have done so<br />

for years or decades. <strong>The</strong>y have made connections and set down roots in a given domain, or<br />

(failing that) learned how to travel in relative safety.<br />

<strong>The</strong>se Kindred are still plagued by memories of their former lives. While the world has<br />

likely changed drastically at this point, much of what they knew from life still exists, if in<br />

a slightly worn state. Yet, while they do not often try to recapture their breathing days as<br />

neonates do, it is uncommon for an ancilla not to have at least a few attachments to places,<br />

items or fashions from their mortal years.<br />

By this point, most ancillae have entered torpor on at least one occasion. <strong>The</strong>y understand<br />

the level of extremes that is the nature of their existence. <strong>The</strong>y are unchanging, yet they’re<br />

starting to recognize that all that they have built up can be torn down and restructured while<br />

they sleep. <strong>The</strong> idea of the inevitability of the long sleep that comes with age (if not before)<br />

is still too far off to seem like a real concern to most ancillae, however.<br />

Most ancillae have at least the beginnings of the consuming paranoia that plagues the elder<br />

vampires. <strong>The</strong>y fear making too many waves in consolidating their power. When the situation<br />

warrants it, though, they are still young enough to take the kind of calculated risks that many<br />

elders are incapable of accepting. <strong>The</strong>y are fearful of losing all they have gained, so they begin<br />

to formulate longer-reaching plans. <strong>The</strong>se plans often involve manipulated neonate vampires<br />

doing the dirty work or taking the fall for the ancilla when the deed is done. <strong>The</strong>y have only<br />

begun to see the patterns of the plans the elders have laid in the years gone by, however.<br />

ELDERS<br />

<strong>The</strong> elder Kindred are frightening monsters. <strong>The</strong>y are no longer thrilled by the supernatural<br />

abilities they have long possessed, seeing them merely as tools in their considerable arsenal.<br />

<strong>The</strong>y have seen enough of the world to know that their power comes at a heavy price and that<br />

their Disciplines alone cannot protect them against clever and intangible threats. As there are<br />

typically too strong to be confronted directly, their opponents move around them instead,<br />

using mortal ties, Kindred allies and political pull to circumvent a physical attack whenever<br />

possible. As such, most elders become quite paranoid, seeing any shift in their world as a sure<br />

sign of their enemies preparing to act against them. Indeed, it’s quite puzzling to many younger<br />

Kindred that most elders will choose to fl ee direct physical confrontations, whereas younger<br />

vampires with much less raw power will typically rush in with fangs bared. This behavior stems<br />

from the fact that elders have endured long enough to value their undead existence and are<br />

unwilling to take rash chances with it, even against an apparently minor foe. After all, elder<br />

Kindred are canny creatures, and apart from the inherent uncertainty of armed confl ict, they<br />

also realize that things are seldom what they seem in the Danse Macabre. What might seem<br />

like an easy victory is just as likely to be a disastrous trap. After all, it’s the kind of thing they<br />

would do in the same position.<br />

Yet whether it’s a physical fi ght or a political struggle, an elder who’s forced into a confrontation<br />

will end it with all the power and swiftness at his command. Unlike neonates and<br />

many ancillae, who often retain enough Humanity that they still hold some human notions<br />

of “fair play” or “compromise,” elders will not leave an enemy in any shape to confront them<br />

again. This does not mean elders always kill their enemies, especially when it comes to other<br />

undead, though few hesitate to do so if they must. Aside from attracting too much unfavorable<br />

attention, such simplistic solutions waste potential resources, after all. Having achieved the<br />

true perspective of immortality, most elders are content to wait for good openings rather than<br />

336<br />

mind’s chapter eye four: theatre: storytelling requiem

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