07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

know an unlimited number of level-one and level-two rituals (provided the experience points<br />

are paid to learn each), but he may not learn any level-three <strong>The</strong>ban Sorcery rituals until his<br />

base <strong>The</strong>ban Sorcery dots are increased to 3. Each time a character acquires a dot of <strong>The</strong>ban<br />

Sorcery (including at character creation), he gains a ritual of that level at no additional cost.<br />

More rituals may be acquired with experience points. Other <strong>Vampire</strong> books offer <strong>The</strong>ban<br />

Sorcery rituals, and players and Storytellers are encouraged to create their own using those<br />

presented here as models.<br />

Test Pool: Intelligence + Academics + <strong>The</strong>ban Sorcery. Unlike Crúac and its relationship to<br />

the Nosferatu, the Gangrel clan weakness does apply to the Discipline user’s draw on attempts<br />

to invoke <strong>The</strong>ban Sorcery rituals. Academics Specializations can only apply to individual<br />

rituals, not all of <strong>The</strong>ban Sorcery.<br />

Action: Extended. <strong>The</strong> number of successes required to activate a ritual is equal to the level<br />

of the ritual (so a level-three ritual requires three successes to enact). Each draw represents one<br />

turn of ritual casting. Note also that each point of damage incurred in a turn is a penalty to<br />

the next casting draw made for the character, in addition to any wound penalties suffered.<br />

If a character fails to complete the ritual in time (such as by being sent into torpor before<br />

accumulating enough successes) or decides to cancel the ritual before garnering enough<br />

successes to activate it, the effect simply fails. Any Willpower expenditures made are not<br />

recovered, however, and offerings are still burned to ash.<br />

Roleplaying: Like Crúac, performing a <strong>The</strong>ban Sorcery ritual is generally not a subtle<br />

process. Unlike Crúac’s intensely primal rites, however, the practice of <strong>The</strong>ban Sorcery itself<br />

is much more controlled and precise. While individual casters have styles that diverge widely<br />

from each other, <strong>The</strong>ban Sorcery rituals tend to resemble dark, quasi-religious ceremonies<br />

on the whole. Solemn chanting, candle arrangements, mystic inscriptions and readings from<br />

ancient texts in classical languages are common themes. This is not to say that <strong>The</strong>ban Sorcery<br />

rituals are plodding, monotonous affairs — simply that what Crúac achieves through a more<br />

spontaneous ecstatic communion, <strong>The</strong>ban Sorcery achieves through rigid ritual invocation<br />

and force of will.<br />

Draw Results<br />

Failure: <strong>The</strong> ritual fails entirely, but not dangerously. Willpower and offerings are consumed<br />

as normal, but the ritual has no effect.<br />

Success: <strong>The</strong> ritual takes place as described.<br />

204<br />

chapter two: character<br />

2.17 — THEBAN SORCERY MODIFIERS<br />

Modifi er Situation<br />

+2 Power is turned on or applies to a vampire with whom the<br />

user has a blood tie (see p. 228).<br />

— <strong>The</strong> character is unaffected by threats or distractions.<br />

-1 to -3 <strong>The</strong> character is rushed or distracted, such as by invoking<br />

a ritual in combat or while trapped in a burning building.<br />

This penalty is cumulative with multiple distractions (such as<br />

by casting a ritual in combat during a hurricane). Successes<br />

gained on a meditation draw for the night (see p. 55 of the<br />

Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook) offset interruption penalties on<br />

a one-for-one basis.<br />

BLOOD SCOURGE (LEVEL-ONE THEBAN SORCERY RITUAL)<br />

<strong>The</strong> vampire transforms a portion of his own blood into a wicked instrument of punishment.<br />

For each dot that the character possesses in <strong>The</strong>ban Sorcery, he may create a stinging

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!