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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter voice • one: body society language of the • makeup<br />

damned 341<br />

subjugating those below them in station. <strong>Vampire</strong>s can be much the same way. Speak to others<br />

from a position of superior height. Stare down those who seek to challenge you without<br />

fl inching. Keep your back straight, your chin level and your arms close to your body without<br />

covering it. Don’t close up your body language, as that suggests weakness or timidity, but<br />

don’t overextend it either, as that looks brash and draws attention. Do not waste energy on<br />

movement that is not required, unless it’s part of your camoufl age among the mortals. And<br />

when you do move, waste no energy. <strong>The</strong> name of the game here is subtly. Most vampires<br />

learn to mask their nature, but some things slip through the façade. That doesn’t mean that<br />

you necessarily have to be an extra in a ballet or a black belt in karate to acquire the right<br />

kind of smooth predatory grace, but there are a few things that you can do even to display<br />

otherworldly attributes without a depth of experience in how the human body can move.<br />

Also, while using some of your character’s vampiric Disciplines and other supernatural<br />

powers, use your body to explain what process you are going through. Don’t simply state that<br />

you are using Vitae to heal your character, roleplay it with your body movements. When using<br />

healing, fl ex that part of the body that requires it. Close your eyes and grimace as the Vitae<br />

works over your character’s arm and unnaturally pulls the skin and muscles back together.<br />

While you should never break the Only Rules That Matter to do so — don’t actually run<br />

around to simulate Celerity or throw your back out lifting an object to indicate Vigor — an<br />

extra bit of action can make for a much more dynamic and intense performance.<br />

MAKEUP<br />

Highlighting a character’s undead nature through the use of make-up and other cosmetic<br />

products is an excellent method for players to add a very personal touch to the chronicle.<br />

After all, make-up is usually reserved for special occasions or formal environments in most<br />

cases. This is another subtle way to make your game sessions special in the minds of your<br />

players. <strong>The</strong>re are generally two schools of thought on the subject of makeup. On one hand<br />

are those who want to go all out for characters, skillfully applying their powder and cream to<br />

get just the right shade of pale. <strong>The</strong>y seek to create just the right look for a gaunt creature of<br />

the night. On the other hand are those players who just can’t be bothered with makeup at all<br />

and don’t take kindly to being forced to do so for the sake of a game they play for fun.<br />

<strong>The</strong>re are arguments to support each stance. After all, vampires are creatures who are adept<br />

at passing for ordinary people when they need to hide their presence. Some vampires and<br />

their servants intentionally do all they can to look human to the casual observer, whether<br />

with raw application of their Vitae or more nuanced Disciplines. If a player doesn’t see the<br />

need for makeup, this could be an excellent reason why they are not as pale as the rest of<br />

their community. On the other hand this is a game where the main characters are monsters<br />

attempting to pass their long years in the shadows of society. But no matter how they might<br />

try to disguise themselves, they are still just not human. Some of these creatures of the night<br />

are so far removed from their humanity that their otherworldly nature is evident even in a<br />

dark room. And honestly, sometimes simply tacking a card to a player’s chest proclaiming<br />

the character’s undead appearance just doesn’t do it justice.<br />

As a Storyteller it’s a good idea to bring up the topic of makeup to your player base before<br />

your fi rst session. If you are concerned with the overall look of your chronicle you might<br />

want to work out some kind of uniformly agreeable position on the subject. If cosmetics are<br />

going to be allowed, then you should set ground rules for how much or how little should<br />

be used. If and your players are unconcerned about half of your characters being pale as the<br />

grave and the others having a nice rosy skin tone, then allow each player to decide how he<br />

will approach the subject.

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