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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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the shadowy refl ection • general features chapter one: of the society world of of the darkness<br />

damned 307<br />

in your story and how you can use what space you have reserved for your game to<br />

represent these places.<br />

Most live-action stories are limited by what real-world space a Storyteller and the<br />

staff has to work with. Some folks are blessed with a sizable game location and plenty<br />

of free space that is away from prying eyes. Most have to make do with what they<br />

have at hand, however, especially in urban areas where games can be held only in<br />

apartments or townhouses.<br />

If you fi nd that none of your players are interested in any kind of occult themes in<br />

their story then don’t waste the space on converting the living room into a mysterious<br />

arcane library. If your players seem like they are not going to traffi c the local sewer<br />

systems with any kind of frequency, do not designate a room for the sewer warren<br />

or forgotten subway system. Not every typical facet of a city populated by vampires<br />

needs to be represented in your setting — especially if you are greatly limited in your<br />

playing space.<br />

Find out what types of places your players’ characters would frequent and see how<br />

these places fi t into your game setting. A compromise can be reached and you can<br />

use these locations to your best advantage when planning out spatial relations with<br />

your staff. If it’s not going to be used, don’t bother even mentioning it.<br />

GENERAL FEATURES OF THE WORLD OF DARKNESS<br />

As a guiding principle, keep the ambience of the World Of Darkness in mind as you design<br />

your setting. For the Kindred, this world is even darker and deadlier than it is for the mortals.<br />

<strong>Vampire</strong>s are not the only predators out there. <strong>The</strong>re are dangers and threats that the mortal<br />

world is completely ignorant of that hungrily wait in the shadows for hapless vampires as well.<br />

Also, one of the largest sources of antagonism may come from the self-destructive nature of<br />

the characters themselves. Consider these following guidelines for setting the tone of your<br />

chronicle:<br />

• <strong>The</strong> Death of Virtue: People in the World of Darkness know they live in a decaying,<br />

vice-riddled world. <strong>The</strong>y learned from centuries of greed and lies from leaders in business,<br />

government, religion and every other institution. Cynicism and despair saturate the culture,<br />

from the tags on the walls to the movies in the theaters. Everyone knows that virtues such<br />

as compassion or charity mark you as a sucker, ready to be victimized, while justice and faith<br />

are words used by scoundrels to hide their sins. True selfl essness, love or honor is more rare<br />

and precious than diamonds.<br />

• No More Good Guys: Did they ever really exist at all? Modern mortals certainly have<br />

no one to inspire them. <strong>The</strong> media caught them in sex scandals or taking bribes, or maybe<br />

destroyed their reputations just to make a good story. Local community leaders sold out or<br />

died in the endemic urban violence. <strong>The</strong> precious few people who genuinely seek to make<br />

the world a better place remain voices in the wilderness, their good works obscured by the<br />

torrent of cynicism and sleaze.<br />

• Violence and Fear: Crime is omnipresent and life is cheap, especially for the young.<br />

<strong>The</strong> poor lash out from frustration and greed, with well-heeled criminals as their anti-heroes.<br />

Bored rich kids look for thrills through violence and drugs. At every level of society, people<br />

fi nd no shortage of other groups to blame — other races, other classes or just people who<br />

like other things.<br />

• Isolation: Many families and neighborhoods adopt a siege mentality against the rest<br />

of the world, convinced that they live surrounded by enemies who want to strip them of<br />

whatever they have. <strong>The</strong> well-to-do hide behind walls, gates and security systems, sending<br />

their children to private schools, careful to avoid anyone outside their class. <strong>The</strong> less affl uent<br />

watch out for gangs and stay away from windows, especially at night, lest they become

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