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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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OPTIONAL RULE: DIABLERIE DURATION<br />

<strong>The</strong> standard diablerie duration listed was designed to suit an ongoing chronicle<br />

expected to run between two to four years, which holds chapters roughly once a<br />

month or every other month. Consuming the souls of powerful Kindred will likely<br />

stay with the character for the rest of the chronicle (as it should), but a wily vampire<br />

might be able to get away with a less potent meal if she’s careful. If this standard<br />

diablerie duration does not suit the game, however, the Storyteller may use the<br />

short diablerie rules: This option is designed for shorter chronicles, or chronicles of<br />

any length where the Storyteller does not mind having diablerie be slightly easier<br />

to hide. With this option, tell-tale black veins persist in the diablerist’s aura for six<br />

months per dot of the victim’s Blood Potency.<br />

OPTION RULE: SOUL SHARDS<br />

If a Kindred diablerizes another vampire with a Blood Potency at least two points<br />

higher than her own, the overwhelming strength of the older vampire’s mind may<br />

crush the weaker soul, resulting in the body being taken over by the diablerized<br />

vampire after a successful diablerie. <strong>The</strong> diablerized character makes a refl exive<br />

contested draw of Willpower vs. the diablerist’s Stamina + Blood Potency without any<br />

bonuses from Willpower, Vitae, Disciplines or sorcery. If both get an equal number<br />

of successes, additional draws are made until a winner emerges. If the diablerist gets<br />

more successes, nothing unusual happens. If the diablerized character gets more<br />

successes then her soul takes over the diablerist’s body, destroying that soul entirely.<br />

<strong>The</strong> resulting vampire gets no benefi ts from the diablerie and retains all of the<br />

diablerist’s dots as their minds merge - with one exception: Any Discipline and sorcery<br />

dots not possessed by both vampires are permanently lost. A point of Humanity is<br />

lost in the process of the bestial act that includes the destruction of another soul.<br />

Her Advantages are then recalculated. <strong>The</strong> Storyteller should assign an appropriate<br />

Derangement, signifying the traumatic act of having one’s mind crushed and then<br />

freed in such an inhumane fashion.<br />

LIMITATIONS<br />

Only vampires can commit diablerie. Ghouls, werewolves, mortals and the like aren’t Kindred,<br />

so they lack the ability to consume the souls of the Damned. Furthermore, only vampires<br />

can be diablerized. Those selfsame ghouls, werewolves or mortals do not have the same spark<br />

of undeath animating them, so their souls cannot be consumed in this manner.<br />

A vampire in Golconda cannot be diablerized. A would-be diablerist can certainly try, but<br />

the Kindred’s soul eludes the consumption. In a situation like this, make the draws as normal<br />

(in this case, it is certainly better for the Storyteller to draw for the player), but tell the player<br />

that the character feels that something isn’t quite right as she commits the baneful act.<br />

A diablerized vampire never leaves behind a ghost, as the diablerist consumes the soul that<br />

might become one of the lingering dead.<br />

AN EXAMPLE OF DIABLERIE<br />

Danny the Ventrue is supposed to deliver a message to a Daeva contact. When he arrives at the<br />

meeting place, he fi nds nothing but a trail of blood and a torpid Nosferatu in bad shape. Danny fi gures<br />

that he has a golden opportunity before him — he’ll diablerize the Nosferatu and if anyone raises a fuss,<br />

he can implicate the missing Daeva.<br />

<strong>The</strong> torpid Nosferatu has only one Vitae remaining, which Danny quickly devours. <strong>The</strong>reafter, the<br />

process of diablerie begins, and Danny has seven turns in which to succeed, as his Willpower is 7. <strong>The</strong><br />

Storyteller draws Danny’s Resolve + Stamina, gaining two successes. <strong>The</strong> Nosferatu also has a Willpower<br />

of 7, so Danny needs fi ve more successes to complete the deed, but he doesn’t know this. Danny chooses<br />

to continue, so the Storyteller draws again, this time acquiring three more successes. Danny presses on,<br />

224<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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