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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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BASHING DAMAGE<br />

Fists, clubs and falls are all examples of bashing damage. Anything that infl icts bashing<br />

damage on mortals also infl icts bashing damage on Kindred.<br />

Unlike mortals, vampires are never knocked unconscious by bashing damage. <strong>The</strong> vampiric<br />

body just doesn’t have the same limitations that a living one does. A Kindred still feels the<br />

trauma and still suffers test pool penalties, though. When your character’s rightmost Health<br />

box is fi lled with a slash for bashing damage, any further points of bashing damage infl icted<br />

on the character upgrade the least severe of his existing wounds, from left to right. Remember:<br />

Draws for unconsciousness are not made for a vampire when his rightmost Health box<br />

is fi lled with a slash for bashing damage.<br />

LETHAL DAMAGE<br />

Knives, axes, chainsaws and other sorts of melee weapons that infl ict lethal damage on<br />

mortals also infl ict lethal damage on vampires. Chopping and slicing is almost as bad for the<br />

undead as for the living. <strong>Vampire</strong>s can protect themselves from lethal damage by wearing<br />

body armor, just like mortals can.<br />

Unlike mortals, however, the undead take bashing damage from fi rearms. A vampire has<br />

only two vital organs, the head and heart, and their importance is as much supernatural as<br />

physical. <strong>The</strong> other organs in a vampire’s body don’t actually do anything, so it doesn’t matter<br />

if a bullet drills a hole through them. This does not apply to archaic weapons, however. If<br />

an arrow from a bow (even though Firearms is drawn to make the attack), a thrown knife or<br />

anything of that sort impales a vampire, the weapon still infl icts lethal damage.<br />

<strong>The</strong> exception for fi rearms has its own exceptions, though. If someone puts a high-caliber<br />

gun to a Kindred’s head and blows most of his brains out, that’s certainly lethal damage.<br />

Storytellers should exercise their own judgment in cases like this.<br />

<strong>The</strong> undead do not bleed to death like mortals do when their rightmost Health boxes are<br />

fi lled with lethal damage. If a Kindred’s last Health box has an “X” in it, he is in torpor. (See<br />

the chart on p. 249 to fi nd the duration of this death-like state.) Any further points of lethal<br />

damage infl icted on the character are converted to aggravated damage.<br />

To mortals, of course, an incapacitated or newly torpid Kindred seems dead. This appearance<br />

might save the vampire if the mortal did not mean to kill his foe. <strong>The</strong> mortal might run away, call<br />

an ambulance or do something else that gives the Kindred time to recover. If the mortal meant to<br />

kill the character but did not know he fought a vampire, he probably stops attacking, which can<br />

also give the character time to regain consciousness. If the mortal knows about the undead, though,<br />

the Kindred probably faces Final Death anyway, as an unconscious vampire is as easy to kill as an<br />

unconscious mortal. Prudent Kindred do not take lethal or even bashing damage lightly.<br />

AGGRAVATED DAMAGE<br />

Certain weapons such as magically enhanced werewolf claws or those that Kindred can<br />

grow using the Protean Discipline infl ict aggravated damage to vampires. Various rare Discipline<br />

powers, rituals and other magical effects might deal aggravated damage as well. Such<br />

special cases are explained in the description of the relevant power or ritual. Attacks that deal<br />

large quantities of lethal damage can also be “upgraded” to aggravated damage if they would<br />

destroy large chunks of a character’s body. For example, if a vampire throws himself on a<br />

hand grenade, the Storyteller has every right to declare that the character suffers aggravated<br />

damage from the explosion. For the most part, though, Kindred suffer aggravated damage<br />

because of the special anathemas to the undead: sunlight and fi re.<br />

Remember that aggravated damage is also infl icted when all other Health boxes are fi lled<br />

with lethal injuries, and more harm of any kind is incurred; lethal wounds are upgraded to<br />

aggravated from left to right.<br />

242<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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