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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: sample society derangements<br />

of the damned 273<br />

personalities. When a vampire suffers this derangement, the Storyteller and player need to<br />

agree on a set of alternative personalities for the character, as well as on what situations call<br />

each personality to the fore. Each personality should have some connection to the trauma that<br />

fractured the character’s mind. Alternate personalities might believe they belong to different<br />

clans, bloodlines or covenants, or even not be aware that they are undead.<br />

Effect: A character with multiple personalities can manifest different Skills or perhaps increased<br />

or diminished Social Attributes for each identity (the number of dots allocated to your<br />

character’s Social Attributes are rearranged by anywhere from one to three). <strong>The</strong> character does<br />

not actually possess more Skills than other characters, he merely switches personalities when<br />

he needs to use certain Skills. For instance, a tough-guy “protector” persona might emerge<br />

whenever the character needs to fi ght, so the baseline identity doesn’t need to face the moral<br />

and emotional stress of combat. <strong>The</strong> “protector” persona takes possession of the character’s<br />

combat Skills, while the other personalities don’t admit that they know how to fi ght.<br />

This is an extreme derangement. <strong>The</strong> character must experience a life-altering trauma or<br />

supernatural tragedy to manifest it. <strong>The</strong> ailment cannot normally be acquired by failing a<br />

Humanity draw unless the sin performed is truly ghastly. MPD is an elaborate derangement,<br />

and even more of a challenge to roleplay than most derangements. Its symptoms are frightening,<br />

and the suffering it exacts from its victim is monumental. It should not be an excuse for<br />

slapstick, wacky, foolish or childish behavior.<br />

See the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook about purchasing different traits for different personalities.<br />

Obsessive Compulsion (severe; follows Fixation): A character with this derangement focuses<br />

her attention on a single repetitive behavior or action as a way to distract herself from<br />

feelings of anxiety or inner torment. <strong>The</strong> compulsive character turns everything into a ritual<br />

and feels utter dread of any disruption of her behaviors.<br />

Many European vampire legends say the undead suffer from an obsessive need to count<br />

collections of small objects, so a mortal can protect himself by leaving piles of grain where<br />

he sleeps. A marauding vampire feels compelled to count the grain before he feeds, legends<br />

say, and this can keep the vampire occupied until dawn. Kindred who believe in the stories<br />

mortals tell about them might suffer from this kind of fi xation.<br />

Effect: Determine a set of specifi c actions or behaviors that your character follows to the<br />

exclusion of all else (even if doing so interferes with his current agenda or endangers his<br />

existence or others’). <strong>The</strong> effects of obsessive/compulsive behavior can be negated for the<br />

course of one scene by making a successful Resolve + Composure draw at a -2 penalty. If<br />

your character is forcibly prevented from adhering to his derangement, he might lose control<br />

among enemies or allies and attack either (or both) indiscriminately. An obsessive-compulsive<br />

vampire is subject to a frenzy draw in this situation.<br />

Paranoia (severe; follows Suspicion): Paranoia is a species of delusion. <strong>The</strong> paranoid believes<br />

that enemies persecute her and make her miserable. As a paranoid’s delusions intensify, she<br />

spins out elaborate conspiracy theories to explain who’s doing the persecution, and why.<br />

Everything goes into the conspiracy. Do the neighbors stay up late? <strong>The</strong>y must be spying.<br />

Does she have headaches? Her enemies have dosed her with some insidious toxin. Did she<br />

lose her job? <strong>The</strong> conspiracy arranged it… and of course, they want other people to believe<br />

she’s crazy. As paranoia deepens, the sufferer might plot to strike back at her persecutors,<br />

whomever she imagines them to be.<br />

This derangement can be hard to diagnose among the Kindred because they really do<br />

have enemies in the Danse Macabre. A paranoid vampire, however, can’t tell a real enemy<br />

from one that exists only in his head. Imagined enemies can range from the CIA to Satan

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