07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

covenant status<br />

Status works like a “social tool” in that it adds to test pools for social interactions between<br />

members of the sub-group in question. That is, Covenant Status adds to test pools for<br />

interactions with members of the same covenant, Clan Status enhances interactions with<br />

members of the same clan, and City Status affects those who are recognized residents of the<br />

given domain. City Status, however, may be ignored by those who are among the unbound,<br />

as one of their few benefi ts.<br />

Example: Fever wants access to the Mekhet Priscus, but the Priscus is already occupied with an<br />

envoy from Clan Nosferatu. He instead fi nds himself dealing with one of his aides, another Mekhet.<br />

Fever, a Mekhet himself, tries to convince the aide that he has important business to discuss with the<br />

Priscus. His player adds Clan Status to a Manipulation + Persuasion test pool. Fever has Manipulation<br />

4, Persuasion 3 and Clan Status (Mekhet) 3, creating a test pool of 10 for the task.<br />

Status does not add to test pools predicated on supernatural powers. For example, a Prince’s<br />

City Status is not added to a test pool for use of his Mesmerize power.<br />

Dealing with Status can be a mire of responsibility, though clever characters can turn it to<br />

their advantage. <strong>The</strong>y may actually have a variety of Status. It is not unheard of for a character<br />

to have City Status, Clan Status and Covenant Status.<br />

OPTIONAL RULE: TRUE COVENANT STATUS<br />

Your type of chronicle may necessitate a slightly different approach to Covenant<br />

Status. Maybe the game is suffi ciently large to require and distributed to require a<br />

clearer delineation of covenants than the multi-covenant membership provides. In<br />

those cases, adopt the approach that a character by default can only be a true member<br />

in one covenant, the group that represents his true calling. He may still hold status<br />

in other covenants, but he receives no mechanical benefi ts such as cheaper Merits<br />

or sorcery. You can also use this optional rule in games where players use covenants<br />

more as a means of gaining access to unusual abilities rather than to pursue political<br />

or spiritual goals.<br />

135

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!