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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society chronicle of the outline<br />

damned 315<br />

but providing added confl ict and character development. For instance, while the would-be<br />

usurper gathers support, she might decide that she could undercut the Prince’s power by<br />

Embracing a key mortal at a company under the Prince’s sway — a company that supplies<br />

much of the Prince’s wealth and other social connections. That mortal, however, is also close<br />

to one of the players’ characters. Alternatively, the characters might oppose the Embrace on<br />

grounds of principle, even though they support the idea of overthrowing the tyrant Prince.<br />

At least one character faces a signifi cant choice with far-reaching consequences no matter<br />

what he decides.<br />

Stay alert for potential subplots, both at the start of the story and as it develops. Incorporate<br />

them when you feel they enhance the chronicle, and resolve them quickly when you feel<br />

they distract the characters too much. Of course, you may fi nd that a number of subplots<br />

unexpectedly converge into a new, major plot that the characters follow on their own. If that<br />

happens, don’t be afraid (or too proud) to chuck your carefully planned plot and follow the<br />

new story to its own conclusion. If you and your players fi nd the new story entertaining and<br />

dramatic, you have still done your duty as Storyteller.<br />

OTHER SAMPLE CHRONICLES<br />

Other ideas for potential chronicles, and the themes they incorporate, include:<br />

• <strong>The</strong> Search for Truth: Secrets and lies permeate the World of Darkness, and the Kindred<br />

possess more than their share. Seeking the truth can be both diffi cult and dangerous.<br />

Some secrets are straightforward: <strong>The</strong> law-and-order Prince once committed diablerie, and<br />

as a result, he doesn’t like anyone probing too deeply into his past. Indeed, the Kindred of<br />

other cities form a mystery few Kindred dare to investigate.<br />

Other secrets are more arcane: What is the nature of the Beast, really, and can it be tamed<br />

or excised? Even the most metaphysical inquiry can feed back into the game’s moral and<br />

political themes if someone else thinks that the characters should not ask such questions,<br />

or doesn’t like the answer he fi nds. For example, the leader of the local Circle of the Crone<br />

won’t be pleased if the characters fi nd that some cherished mystical notion she espouses<br />

simply isn’t true.<br />

Such a chronicle centers on mystery and deception. <strong>The</strong>mes include the confl ict between truth<br />

and social harmony, the past not being dead after all, and discovering the truth about oneself.<br />

• Liberty or Death: <strong>The</strong> characters are unaligned Kindred who rebel against the heavy<br />

hands of their sires. <strong>The</strong>y cannot tolerate the idea of remaining beholden to a sire for decades<br />

or centuries. <strong>The</strong>ir sires, of course, insist that the characters toe the line for the common<br />

good because they insist that only strict order and obedience can protect the Masquerade, or<br />

keep the Lupines at bay, or some other overwhelmingly important goal.<br />

By going independent, the coterie drives its sires to put aside their own differences to support<br />

the traditional order. <strong>The</strong> characters fi nd most of the city’s powerful Kindred against them,<br />

or at least unwilling to help them because they don’t want their own childer getting notions<br />

of rebelliousness. <strong>The</strong> Carthians might help them, if the city has any, or the local Carthians<br />

might want to drag the characters into some agenda they don’t want. Can the coterie carve<br />

out a niche for itself despite the hostility they face?<br />

Relevant themes for such a chronicle include the price and nature of freedom, self-will<br />

versus the common good, and how far one will go to get one’s way.<br />

• Golconda: Rumors spread of a mysterious new vampire in town, who claims she knows<br />

the secret of salvation from the Beast, Golconda. Does the stranger speak the truth, or is she<br />

spinning lies to lure local Kindred into some diabolical scheme? Is it all just big talk in hopes<br />

of conning the Prince and Primogen into letting her stay? <strong>The</strong> characters decide to fi nd out.

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