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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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4<br />

Introduction<br />

No man ever became extremely wicked all at once.<br />

—Juvenal<br />

<strong>Vampire</strong>s: blood-drinking creatures of the night. Horrors born of darkness, whose sole<br />

purpose in life — unlife, actually — is to slake their unholy thirst on the blood of the living.<br />

Without doubt, vampires are monsters.<br />

Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or<br />

even compassion or other human traits. Indeed, vampires can exceed their deathless curse,<br />

themselves becoming antiheroes or even heroes.<br />

<strong>The</strong>n again, some vampires truly remain monsters.<br />

This is the purpose of <strong>The</strong> <strong>Requiem</strong>. What you hold in your hands is a Modern Gothic<br />

Storytelling game, a live-action roleplaying game that allows you to build chronicles that explore<br />

morality through the metaphor of vampirism. In <strong>The</strong> <strong>Requiem</strong>, you “play the monster,” and<br />

what you do as that monster both makes for an interesting story and might even teach you a<br />

little about your own values and those of your fellows.<br />

A MODERN-GOTHIC WORLD<br />

<strong>The</strong> setting of <strong>The</strong> <strong>Requiem</strong> borrows greatly from gothic literature, not the smallest amount<br />

of which comes from the “set dressing” of the movement. Key to the literary gothic tradition<br />

are the ideas of barbarism, corruption and medieval imagery. This World of Darkness can<br />

be said to be our own seen through the looking glass darkly.<br />

With regard to barbarism, the world of the vampires is like our own, but with a signifi cant<br />

upturn in violence and decay. <strong>The</strong> streets are more brutal, with the desperate eyes of the unfortunate<br />

ever watchful for someone more privileged from whom they can steal something to<br />

make their own bleak lives more comfortable. Gangs are more active and violent; vagrants are<br />

bolder or they obliviate themselves even more. Even those with vast resources are more fearful<br />

of those who would harm them — or more jealous of those who rival their own wealth or power.<br />

<strong>The</strong>ir actions can turn fi erce with the slightest provocation.<br />

Corruption goes hand in hand with the idea of barbarism. <strong>The</strong> world is nasty and brutish, and<br />

anyone who can get ahead had best avail himself of the opportunity. This is a world of indulgent<br />

clergy, avaricious businessmen, cops looking for a payoff and gangsters who have no other options<br />

than crime. Even those who don’t fi t into such neat iconic archetypes face corruption of their own,<br />

such as an unwed mother who fi nds herself addicted to drugs and sells her child for a few grams of<br />

crank, or an otherwise honest journalist who fi nds out that his brother has become a bloodthirsty<br />

creature of darkness and must keep the secret for kinship’s sake.<br />

Medieval imagery adorns all of the visual elements of the setting, and it can even bleed over<br />

into other aspects. Buildings soar heavenward, supported by fl ying buttresses, gilded when the<br />

architects can afford it and studded by gargoyles that scare away evil spirits that are all too real.<br />

Streets have fallen into disrepair. Even cities themselves are like medieval bastions, isolated<br />

from the outside world, xenophobic and cut off. Anachronisms abound, from antique decorations<br />

in otherwise ultramodern buildings to forgotten catacombs beneath bank vaults and<br />

subway tunnels. Honest-to-goodness castles might exist in the World of Darkness where none<br />

stand in the real world. Moss and vines cling everywhere. Torches and candles light hallways<br />

and anterooms. Walls bear breaches, cracks or other signs of disrepair. Ars moriendi punctuate<br />

works of art. A sense of dread and fear looms visibly on the face of every passerby.<br />

Is it so strange, then, to believe that such a world hosts the Damned, as well?<br />

mind’s eye theatre: the requiem • introduction

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