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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society supporting of the damned cast<br />

317<br />

parent inconsistency. For instance, if the tyrant Prince is a tall, broad-shouldered man with<br />

crew-cut gray hair, wearing a gray silk suit, with a retinue of younger men in black suits and<br />

sunglasses, you evoke the contemporary image of power and authority. If he looks like an<br />

aging hippy or a young Jazz-Age dandy, you might have to work a little harder to convince<br />

the players that their characters should fear him. On the other hand, sometimes the contrast<br />

between appearance and reality forms the point of the character. Consider the image of a<br />

burly man with a square jaw and a prominently broken nose. This image suggests strength<br />

and aggression. Now make this man a member of a character’s herd and shift the image to<br />

this powerfully built man on his knees, submitting to the Kiss from a smaller vampire. <strong>The</strong><br />

new image evokes the power and horror of the Kindred.<br />

• Choose a Name: Carefully chosen names can enhance the image and role of a character,<br />

while inappropriate names can detract form a character. Avoid names that make the players<br />

giggle; it spoils the mood of horror. For instance, if you name the tyrant Prince Aloysius, he<br />

sounds more pretentious than frightening. A common, abbreviated name like Tom or Billy<br />

might make him sound too ordinary, though. A slightly unusual name such as Brandon or<br />

Lorimer helps this important character stand out.<br />

Before you run your chronicle, spend an hour fl ipping through the phone book. Write<br />

down any memorable names you fi nd. Not only can you assign these names to the Storyteller<br />

characters you’ve designed in advance, you have a supply of names ready for the Storyteller<br />

characters who appear without warning. If a member of the coterie suddenly decides to talk<br />

to the gangbanger instead of eating him, or chats up a clerk to gain access to city records, you<br />

aren’t left fumbling for a name.<br />

• Age: Both mortal age and the length of time spent undead can matter for Kindred<br />

characters. An appearance of either callow youth or enfeebled age can lead characters to<br />

underestimate one of the Kindred. Most importantly, however, the time since a character’s<br />

Embrace has bearing on her attitudes to mortals and other vampires. As the decades pass,<br />

everyone the Kindred cared about in life grows old and dies. Eventually the character has<br />

spent more time among the undead than among the living, and her attitudes inevitably shift

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