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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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<strong>The</strong> visionary encounter ends with a judgment passed on the Kindred. Not every seeker<br />

survives this judgment. Failure might also leave the seeker insane or merely wracked with<br />

despair at failing his one chance at salvation. <strong>The</strong> legends all agree on one thing: A Kindred<br />

experiences the Suspire only once. A seeker never gets a second chance. If the seeker passes<br />

the test, he achieves enlightenment and liberation from the curse of undeath.<br />

STORYTELLING THE QUEST<br />

We deliberately avoid specifying too much about Golconda and how to achieve it. By defi nition,<br />

Golconda pushes a character outside the rules that govern normal Kindred existence.<br />

Nailing down a state of mystical transcendence with trait scores and test pools would cheapen<br />

the whole idea. Still, we offer a few suggestions on incorporating a quest for Golconda into<br />

your chronicle, assuming you want to include it at all. If you choose, the scoffers could be<br />

right and Golconda could just be a wishful fairy tale.<br />

Before anything else, a character needs to learn that Golconda might exist. Stories about<br />

the blessed state are neither terribly rare nor brutally suppressed (in most cities, anyway),<br />

but they are not exactly common knowledge. Before a character can even think of seeking<br />

Golconda, she must hear a story or two about it.<br />

If the character takes an interest in stories of salvation for the Damned, she can search for<br />

more information. Doing so involves broaching the subject with other Kindred who might<br />

not want to admit that they pay attention to such things, and it might expose the character<br />

to Harpies’ derision. As the character hears more, she learns that attacks on her reputation<br />

are the smallest danger brought by the search. Not everyone survives the quest. <strong>The</strong> character<br />

also learns that the search takes a long time. As Storyteller, make it clear to players that if their<br />

characters seek Golconda, they commit to a long, ongoing subplot, if not a whole new direction<br />

for the chronicle. Salvation for the Damned is an epic story that one does not tell briefl y.<br />

Early in the quest, a character has nothing but tales to guide her. She doesn’t know if Golconda<br />

really exists or exactly what she must do to achieve the state. She must proceed on faith<br />

and try by reason and intuition to sift truth from the cryptic hints available. As Storyteller,<br />

you need to supply those hints in the form of rumors and riddles. Some of these hints should<br />

contradict or just be mystical-sounding gibberish. <strong>The</strong> character might try to track a story to<br />

its source, asking each teller where he heard it. With luck, skill and perseverance, she might<br />

fi nd a Kindred who says he personally encountered someone he thinks was a Kindred in<br />

Golconda, and he remembers a riddle or parable that was told. Another story might lead to<br />

an obscure mystical tract written by someone who claimed to know the secret, or a meeting<br />

with another seeker who can pass on his own beliefs and research. Tracking legends to their<br />

source in this way certainly involves travel, with all the dangers it entails for Kindred.<br />

<strong>The</strong> character soon learns the importance of remorse and atonement. <strong>The</strong> greater a vampire’s<br />

sins, the greater the penance she must perform. <strong>The</strong> legends and rumors might suggest ways<br />

that Kindred can make amends for their crimes, but this is an opportunity for characters<br />

(and players) to explore the nature and limits of atonement. How do you make amends to the<br />

dead? Are some injuries beyond repair? Should a vampire even try to atone for some crimes<br />

or should she simply accept punishment, even unto Final Death?<br />

Along the way, a character should also try to protect those weaker than herself and try<br />

to make the World of Darkness a better place. Through her efforts, she atones on behalf<br />

of all Kindred. If the Biblical metaphor is valid, Longinus’ act that confi rmed the faith of<br />

others proved his own damnation. Surely, any Kindred who seeks release from the curse of<br />

undeath must show that she is aware of the signifi cance of that burden. Doing so necessarily<br />

involves maintaining (or recovering) a high Humanity, upholding every Virtue possible on<br />

278<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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