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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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frenzy 253-258, see also Rötschreck, Wassail<br />

committing diablerie 222<br />

control during 256-257<br />

duration 257<br />

effects 254<br />

Predator’s Taint and 237<br />

resisting 254-255<br />

riding the wave 257-258<br />

triggers 255<br />

Gangrel 13, 139-141<br />

eminence benefi ts 293<br />

gargoyle 349<br />

Gather 141<br />

gatherings of Kindred 18, 36-37, 237<br />

Predator’s Taint and 237<br />

ghost body see Twilight Projection<br />

ghoul 43, 99-100, 233-236<br />

abilities and powers 234-236<br />

animal 236<br />

creation 233<br />

Disciplines 235-236<br />

other supernaturals 236<br />

upkeep 233<br />

Vitae and 235<br />

Gift of Lazarus (<strong>The</strong>ban Sorcery ••••) 206-207<br />

Golconda 89-90, 276-281<br />

covenant attitudes 276-277<br />

possible effects 279-280<br />

Storytelling 278-279<br />

government 23-27<br />

grapples and bites 232<br />

Guardians 78<br />

Harpy 33<br />

effects on City Status 287-28<br />

Haunts see Nosferatu<br />

Haven of Soil (Protean ••) 192-193<br />

Haven 22-23, 129-131<br />

healing 244-246<br />

Health and Resilience 196<br />

Heightened Senses (Auspex •) 159-160<br />

hell hound 348<br />

Herald 31<br />

Herd 99, 131, 230<br />

Hierophant 56<br />

history 38-39, 45-47, see also mythology<br />

homunculus 348<br />

Hound 33<br />

Humanity 258-267<br />

committing diablerie 223<br />

Crúac and 198<br />

daytime activity 264-265<br />

degeneration draws 259-263<br />

derangements 263<br />

regaining 263-264<br />

relating to mortals 265-266<br />

torpor duration and 249<br />

Vice 263<br />

hunger frenzy see Wassail<br />

hungry 255<br />

hunters 102-103<br />

hunting see feeding<br />

hysteria 271-272<br />

illusions, seeing through with Auspex 159<br />

imitating life 219<br />

inactivity (for Status purposes) 288-289<br />

Incubi see Daeva<br />

Independence Day 50<br />

Industrial Age 39<br />

Initiative<br />

Auspex bonus 162<br />

Celerity and 166-167<br />

Inner Circle 62<br />

Inquisition 38<br />

Inquisitor, Lancea Sanctum 71<br />

Instantaneous Transformation (Celerity/Protean<br />

Devotion) 213<br />

Invictus 17, 57-63<br />

alliance with Lancea Sanctum 46<br />

ascendancy benefi ts 292<br />

beliefs on Kindred origins 88<br />

experience cost reduction 116<br />

expulsion from 285<br />

history 46<br />

Iron Façade (Obfuscate/Resilience Devotion) 213<br />

joining a bloodline 366-369<br />

Judex 63<br />

Kindred government 25-26-27<br />

kine see also blood doll, ghouls, vessels<br />

becoming 279-280<br />

belief in vampires 101-103<br />

blood tasting 229<br />

relating to 265-266<br />

vampire hunters 102-103<br />

Kiss, the 98, 232<br />

Kogaion 78<br />

Lancea Sanctum 17, 64-71, see also <strong>The</strong>ban<br />

Sorcery<br />

alliance with Invictus 46<br />

ascendancy benefi ts 292<br />

beliefs on Kindred origins 88<br />

expulsion from 285<br />

history 46<br />

law 28-29<br />

learning bloodline Disciplines 373<br />

Leashing the Beast (Animalism •••••) 158<br />

Lessons in the Steel<br />

(Auspex/Resilience Devotion) 213-214<br />

lethal damage 242<br />

healing 244-245<br />

lexicon 105-109<br />

Lextalionis see blood hunt<br />

ley lines 76<br />

Liar’s Plague (<strong>The</strong>ban Sorcery ••) 205<br />

Lick see vessel<br />

licking wounds closed 232<br />

lies, detecting 162, see also Liar’s Plague,<br />

Veridical Tongue<br />

life, counterfeiting 219<br />

Lilith 56<br />

lineage recitation 60<br />

Longinus 38, 64-67, 87-88<br />

Testament of 65-66, 87, 89, 95<br />

Lords see Ventrue<br />

Lupines 103-104<br />

Embracing 236<br />

ghouls 236<br />

resisting abilities 153-154<br />

Vinculum 236<br />

Lure the Beast (2nd Coil of the Beast) 210<br />

mages 103-104<br />

Embracing 236<br />

ghouls 236

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