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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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majesty • nightmare<br />

Draw Results<br />

Failure: <strong>The</strong> sovereign character loses the contested draw in which the attackers gets more<br />

successes than her; attacks, Discipline uses or criticisms proceed without penalty, but the<br />

attacker feels the weight of his action in every movement.<br />

Success: <strong>The</strong> sovereign character wins or ties the contested draw , and the assault cannot be<br />

carried out this for as long as the would-be attacker is in her presence . A subsequent attempt<br />

calls for another contested draw.<br />

Note that a contested draw must be made every time someone wishes to make a new attack,<br />

use a Discipline or criticize the vampire who uses Sovereignty .<br />

<strong>The</strong> power applies against physical attacks as well as intended uses of Disciplines that could<br />

harm or affect the reigning vampire negatively. Intentions to speak an ill word about or at<br />

the sovereign vampire invoke the same contested draw. If the effort fails, the would-be critic<br />

cannot bring himself to say what he wishes to.<br />

If the presiding vampire responds to aggression by physically attacking back, he breaks his<br />

Sovereignty with respect to that subject alone. Use of a Discipline in a damaging or negative<br />

way against a would-be aggressor also breaks the spell against that individual alone. All other<br />

would-be combatants, Discipline users or naysayers must continue to overcome the reigning<br />

vampire’s power if they wish to turn aggressor. If the Sovereign vampire launches an attack<br />

with the obvious intent to kill (such as wielding large weapons, using claws or deadly magic,<br />

or taking a paralyzed victim away with the apparent intent to destroy), close allies of the victim<br />

may come to his aid defensively, but not in a manner that could severely injure, incapacitate<br />

or kill the Sovereignty user.<br />

<strong>The</strong> sovereign vampire does not break his spell over a subject by disparaging him publicly.<br />

2.11 — SOVEREIGNTY MODIFIERS<br />

Modifi er Situation<br />

+3 <strong>The</strong> challenger is a thrall to the sovereign Kindred, under a<br />

full Vinculum to her.<br />

+2 Power affects a vampire with whom the user has a blood tie<br />

(see p. 228).<br />

+2 <strong>The</strong> challenger is under the second stage of a partial Vinculum<br />

to the sovereign Kindred.<br />

+1 <strong>The</strong> challenger is affected by the fi rst stage of a partial Vinculum<br />

to the sovereign Kindred.<br />

— <strong>The</strong> challenger seeks to attack the sovereign Kindred.<br />

NIGHTMARE<br />

<strong>The</strong>re’s no question that one of the foremost powers of legendary vampires is the ability to<br />

strike fear in the hearts of mortal men. Also born of mortal existence, other now-supernatural<br />

beings are susceptible. Fear is a fact of existence that transcends any origins.<br />

<strong>Vampire</strong>s who delve into the dark side of their being — often exploring the Beast or what it<br />

means to be monstrous — invest in the Discipline of Nightmare. <strong>The</strong>y learn to bare that which<br />

is terrifying or unholy about their spirits, manifesting their inhumanity in their appearance<br />

or letting unfortunate onlookers peer deep into the creatures’ depraved souls. <strong>The</strong> results<br />

can take a jaded individual aback or subject an unsuspecting victim to a fatal physiological<br />

reaction (to literally be frightened to death).<br />

Practitioners of Nightmare explore this route to power for different reasons. One vampire<br />

might exult in his inhuman nature and enjoy lording over lessers. <strong>The</strong> Discipline offers im-<br />

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