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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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92<br />

THE FIRST TRADITION: MASQUERADE<br />

Do not reveal your true nature to those not of the Blood. Doing so forfeits you<br />

your claim to the Blood.<br />

THE SECOND TRADITION: PROGENY<br />

Sire another at the peril of both yourself and your progeny. If you create a childe,<br />

the weight is your own to bear.<br />

THE THIRD TRADITION: AMARANTH<br />

You are forbidden from devouring the heartsblood of another of your kind. If you<br />

violate this commandment, the Beast calls to your own Blood.<br />

THE FIRST TRADITION<br />

Arguably the single most important aspect of Kindred society worldwide is the fi rst Tradition:<br />

that of the Masquerade. Without it, the existence of vampires among the Canaille would<br />

quickly come to light, putting the unlife of the entire race in jeopardy. Given Kindred feeding<br />

habits, the world of mortals would never understand or permit their continued presence.<br />

It would be a pogrom the likes of which has not been since the fi ery nights of the Spanish<br />

Inquisition, when mortal witch-hunters fi rst proved how unity and faith were a match for<br />

even the undead.<br />

Before the dawn of the modern era, this Tradition was signifi cantly less enforced, and in<br />

some cases, even scoffed at by the more haughty (and foolish) among the undead. <strong>Vampire</strong>s<br />

of old could freely roam their demesnes, fl aunting their damnation before the terrifi ed<br />

mortals who huddled in the dark at their feet. No phones existed with which the kine could<br />

call for help, with nobody to call even if there were. Once upon a time, the Damned truly<br />

were lords of the night.<br />

But it is a different time now, a different world. Mortals could not run in fear of the<br />

predators among them forever. As the living world grew and advanced, the world of the<br />

undead shrank. Tonight, it is a small world indeed, for the Damned — but only from the<br />

outside. Although the planet itself is largely unchanged, the mortals upon it are smarter,<br />

more advanced and more numerous than ever before. And now, the advent of the Internet<br />

and wireless communication has brought each mortal that much closer to the rest, putting<br />

the entire Masquerade at risk with but the touch of a button. <strong>The</strong> Damned, as powerful as<br />

they are, have never been so exposed or vulnerable.<br />

Given this precarious state of affairs, breaching the Masquerade is usually viewed as one of<br />

the most grievous transgressions one of the Kindred can commit. Depending on the Prince,<br />

more damaging breaches can be viewed as grounds for the Final Death of the transgressor,<br />

and a number of Princes have amassed no small amount of notoriety for their unwavering<br />

enforcement of this rule. This, then, has become a source of heated debate in Kindred circles,<br />

due to the subjective nature of such determinations. Some Princes are not above using the<br />

Masquerade as justifi cation for the removal of political opponents, and those who displease<br />

a Prince must be careful about how they act in public and what company they keep.<br />

THE LOST VISAGE<br />

Despite the terrible fate that would befall the Kindred were their existence to<br />

be uncovered, the Masquerade continues to hold fast. Part of the reason lies in the<br />

fact that the Curse itself has given the Damned a means by which they can better<br />

uphold the Masquerade (and, thus, hide themselves from mortal scrutiny). Upon<br />

chapter one: society of the damned

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