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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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THE RULES STUFF<br />

At some point, you must defi ne a bloodline’s favored Disciplines and inherited weakness.<br />

This is usually the easiest part of designing a bloodline, and it’s very often the point of inspiration.<br />

Storytellers shouldn’t let a Discipline be the only inspiration, though.<br />

BLOODLINE DISCIPLINES<br />

A bloodline favors at least the same Disciplines as the parent clan. In case it doesn’t, a<br />

bloodline may replace one or two favored Disciplines, and one of them is usually a somewhat<br />

similar Discipline. For instance, the three “physical” Disciplines of Celerity, Resilience<br />

and Vigor easily substitute for each other. So do the “psychic” Disciplines of Animalism,<br />

Auspex, Dominate, Majesty, Nightmare and Obfuscate, which all affect the mind in some<br />

way. <strong>The</strong> Bruja, for instance, seem to have decided that they’d like to wield brute strength<br />

in addition to the supernal hardiness of their parent clan.<br />

A bloodline has four favored Disciplines. Of them, three almost always remain the same<br />

as the parent clan’s. <strong>The</strong> fourth is either unique to the bloodline — unable to be learned by<br />

Kindred who are not of the bloodline — or is one of the “common” Disciplines practiced<br />

by vampires across clan lines. Ghouls can never access more than one unique Discipline<br />

at the same time: if their Regnant changes, they lose access to any unique Discipline dots<br />

they may have learned under his tutelage. If embraced, such a ghoul would only be able to<br />

access a unique Discipline if they joined that specifi c bloodline.<br />

<strong>The</strong>ban Sorcery, Crúac and the pseudo-Discipline of the Coils of the Dragon may never<br />

be a bloodline’s fourth Discipline.<br />

<strong>The</strong> change to a bloodline never replaces all three clan Disciplines. <strong>The</strong> Blood just doesn’t<br />

change to that degree, no matter what infl uence works upon it. If you design a bloodline<br />

and fi nd that you want to replace all three of the parent clan’s Disciplines, re-examine your<br />

reasons for choosing that particular clan. Some other clan is probably more appropriate.<br />

This goes for players, too. A player whose character has developed all three clan Disciplines<br />

to the limit set by his Blood Potency might want to move the character onto a bloodline<br />

so that the character gets an experience-point break when learning another Discipline. We<br />

recommend that Storytellers not allow this because it’s cheap and tacky point-mongering,<br />

instead of serious character development.<br />

We also recommend that you do not allow any bloodline to favor more than one unique<br />

Discipline. This is a point of story design, not an innate property of the Blood. Special<br />

Disciplines should relate to the core idea of a bloodline — its very reason for existence<br />

as part of your chronicle. More than one exotic Discipline suggests a lack of focus in the<br />

concept of the line… or an attempt to create a “super-bloodline” or a simple desire to be<br />

strange for the sake of strangeness.<br />

Under no circumstances can a character have more than four bloodline Disciplines.<br />

Changing the Blood to favor a new Discipline always means honing one’s affi nity for one<br />

other Discipline. No power in the World of Darkness can change this iron law.<br />

BLOODLINE WEAKNESS<br />

A bloodline may keep the same weakness as its parent clan. Additionally, bloodlines develop<br />

new fl aws or focus the clan’s existing weakness. <strong>The</strong> Morbus, for instance, have very specifi c<br />

tastes while the Malkovians suffer from a refi ned madness even more crippling than that of<br />

members of their parent clan. Storytellers should examine proposed weaknesses closely, to<br />

make sure that they actually handicap a character. Compare the new weakness to the standard<br />

clan weakness. Does the new weakness limit or hinder the character just as much?<br />

372 mind’s appendix: eye theatre: bloodlines requiem

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