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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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While every vampire belongs at least ancestrally to one of the fi ve great clans, some Kindred<br />

diverge from those lineages into their own unique bloodlines. Also, Disciplines favored by<br />

those fi ve clans don’t exhaust the possibilities of Kindred power.<br />

Some bloodlines exist as purely social divisions. Certain Kindred prefer to identify themselves<br />

as descendants of some esteemed vampire from centuries past, instead of being just an<br />

ordinary Mekhet, Nosferatu, Gangrel or whatever. Other bloodlines come about because of<br />

shame. A Kindred suffers some disgrace in the eyes of clanmates, and that disgrace passes to<br />

his childer and their childer in turn. An elder who joins a covenant that isn’t usual for his<br />

clan, and draws his childer in likewise, might also cause other Kindred to call his descendants a<br />

bloodline. Although the social consequences of hailing from these lineages can be substantial,<br />

such “bloodlines” have no consequence in terms of game mechanics.<br />

When most Kindred talk about bloodlines, they mean a lineage whose nature or inclination<br />

genuinely differs from that of its parent clan. True bloodlines stand out because their<br />

members favor at least one different Discipline than their parent clans, they suffer an additional<br />

different blood-borne weakness, or both. Most remarkably of all, some bloodlines<br />

practice Disciplines known to few other Kindred. Some bloodlines actually introduce new<br />

Disciplines that have never been seen before.<br />

Using new bloodlines and Disciplines is a way to customize your World of Darkness. <strong>The</strong><br />

fi ve clans and their Disciplines portray vampires more or less as they appear in fi ction and<br />

pop culture: the sinister aristocrat, the sensual predator, the deformed monster and so on.<br />

Bloodlines can embody narrower or more exotic images of the vampire, whether inspired by<br />

folklore, fi ction or your own imagination. Most importantly, new bloodlines and Disciplines<br />

add mystery to your World of Darkness. Even players who read every supplement cannot<br />

assume they know it all.<br />

PLAYING A BLOODLINE MEMBER<br />

Being part of a bloodline allows a character access to that lineage’s Discipline (which<br />

thereafter counts as a fourth “clan Discipline”). It also adds that bloodline’s weakness,<br />

which complements a character’s existing clan weakness. If a Discipline is specifi c and<br />

unique to that bloodline, only its members and their ghouls may ever access it. If a<br />

ghoul is embraced into a different clan or bloodline, he loses access to any bloodlinespecifi<br />

c Discipline dots he may already have. Similarly, a ghoul may only access one<br />

unique Discipline at any given time, the powers inherent to his Regnant’s blood.<br />

For more information, see p. 372.<br />

Story Functions of Bloodlines<br />

and Disciplines<br />

Bloodlines fulfi ll a number of story functions within a chronicle. Most simply, they expand<br />

the range of options for players. Five clans might not be enough for some troupes. Perhaps a<br />

character concept just doesn’t fi t specifi cally enough within one of the standard clans. Bloodlines<br />

offer a chance to play “something different,” as well as a way in which players and Storytellers<br />

can customize the setting to their own tastes. Each clan focuses on a particular aspect of vampire<br />

364 mind’s appendix: eye theatre: bloodlines requiem

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