07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ventrue<br />

Invictus. Indeed, Ventrue tend to rise to leadership positions within that covenant. Almost<br />

as many fi nd a place in the Ordo Dracul, acquiring immediate power of a different stripe,<br />

which the Lords ultimately turn toward the same ends. <strong>The</strong>y also rise to leadership among<br />

the Sanctifi ed, however, and some Ventrue fi nd the power they crave within the Carthians,<br />

the Circle of the Crone or even amid the ranks of the unbound. Some Ventrue neonates<br />

hardly bother to hide their intent to use a gang of unaligned Kindred as a stepping-stone to<br />

power within another covenant.<br />

Appearance: Ventrue often adopt a conservative, low-key appearance that expresses high<br />

status without being fl ashy. Young Lords sometimes favor a “preppy” look, the timeless suitand-tie<br />

uniform of business, or (for female Lords) elegant gowns or business skirt-suits, with<br />

unobtrusive jewelry. Ventrue elders might keep the styles of long ago, at least in their own<br />

havens, and in public they still tend to look decades out of date. Even rebellious young Ventrue<br />

wear their metal-studded jackets like a uniform, asserting their dominance. A Lord surrounds<br />

himself with other trappings of wealth and status, too, from the big, fancy car in the garage<br />

to the wine cellar full of vintages he will never again have the opportunity to enjoy.<br />

Havens: If a Ventrue did not possess great wealth before the Embrace, she often becomes<br />

rich afterward. Ventrue select their havens to refl ect their wealth and power. Many Lords<br />

dwell in mansions or actual walled estates. Few would settle for anything less than a classic<br />

townhouse or penthouse apartment (with secure curtains, of course).<br />

Clan tradition holds that any Ventrue may claim sanctuary from the sun at any other Lord’s<br />

haven and not be refused, but few Lords ever invoke this right. Not only do proud Lords hate<br />

to beg another Kindred’s aid, a supplicant henceforth owes a debt of honor to the Ventrue<br />

who provided refuge. Great shame would befall any Lord who denied a clanmate or who<br />

could not provide a comfortable rest, however, so a prudent Ventrue makes sure his haven<br />

can accommodate a Kindred guest or two.<br />

Background: <strong>The</strong> Ventrue most often seek childer among the ranks of professionals or the<br />

cream of high society. Some Lords prefer childer from “old money” families or political dynasties,<br />

as the closest the modern world comes to feudal nobility. Other Lords prefer self-made<br />

leaders such as millionaire entrepreneurs, politicians, military offi cers or even crime bosses.<br />

As new professions and new forms of power arise, the Ventrue bring them into the clan. <strong>The</strong><br />

rise of the computer industry, for instance, has prompted a wave of tech-sector childer.<br />

Character Creation: Ventrue favor Social Attributes and Skills — the traits needed for<br />

leadership — though they also value Mental Attributes and Skills such as Politics and Academics.<br />

<strong>The</strong> clan excels at Social Merits such as Resources, Contacts and Status. Most Lords<br />

possessed great social infl uence in life, and they acquire more in undeath.<br />

Favored Attributes: Presence or Resolve<br />

Clan Disciplines: Animalism, Dominate, Resilience<br />

Weakness: Power corrupts, and among the Ventrue, even the thirst for power can corrode<br />

an ambitious Kindred’s moral bearings. Over time, some Ventrue grow paranoid, ever more<br />

wary of rivals’ desires (real or imagined) for their own holdings. Others become willing to do<br />

whatever it takes to acquire the smallest iota of additional power. Still others turn inward,<br />

delude themselves as to their ability and importance, or trouble their minds with other maladies.<br />

Ventrue Kindred suffer a -2 penalty to Humanity draws to avoid acquiring derangements<br />

after a failed degeneration series.<br />

Organization: <strong>The</strong> Lords track their ties of blood and obligation through an old-boy network<br />

that extends across generations, bloodlines and continents. A respectable Ventrue knows<br />

his fellow Lords’ ancestors, their broodmates, allies, enemies and Kindred owed and owing<br />

favors (though the information might be a century out of date). Two Ventrue often compare<br />

149

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!