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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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auspex<br />

Success: Success allows a character to read a thought from or add a thought to the<br />

subject’s mind. See the suggested modifi ers list that follows for specifi c applications of the<br />

Telepathy power.<br />

Note that the player of any subject who is aware that he is being probed or “ridden” may<br />

spend a Willpower point to eject the telepath. Each time the telepath sends a message,<br />

the subject instantly becomes aware that the thought didn’t originate from his own mind.<br />

Each time the telepath digs out a piece of data, Intelligence + Composure is drawn for the<br />

subject to detect the intruder.<br />

Suggested Modifi ers<br />

••••• TWILIGHT PROJECTION<br />

Commonly seen as the pinnacle of Auspex achievement, this power allows a vampire to<br />

project her perceptions out of her physical body. Her senses take on an existence of their<br />

own, traveling the material world like a spectre. Such a form, called a “ghost body,” is immune<br />

to fatigue and physical harm, and it can fl y at great speeds. Ghost bodies can even go<br />

underground at will — anywhere within and below the limit of the lunar sphere.<br />

Cost: 1 Willpower<br />

Test Pool: Intelligence + Occult + Auspex<br />

Action: Instant<br />

Roleplaying: <strong>The</strong> player should use the standard hand signal for “On Another Plane<br />

of Existence”, holding up one fi nger to signify they exist in the same state as the restless<br />

dead.<br />

Draw Results<br />

Failure: <strong>The</strong> character cannot separate her consciousness from her body, but may try<br />

again at her next opportunity.<br />

Success: <strong>The</strong> Kindred separates her ghost body from her physical body and may venture<br />

throughout the world.<br />

Interacting with the physical world or sprit world while using Twilight Projection is impossible.<br />

<strong>The</strong> character has no substance at all, not even spiritual substance — she is merely<br />

a projected consciousness. This state can be both a benefi t and a drawback, in that the<br />

character is unimpeded by obstacles, but is also unable to affect any threats she encounters.<br />

It might come to pass that two vampires’ ghost bodies or a projected vampire and a genuine<br />

ghost encounter one another. <strong>The</strong>y can communicate as if they were in the real world, but<br />

no sorts of physical or mystical exchanges can occur between them.<br />

A projected vampire’s psyche is invisible to most physical beings. A child or animal might<br />

intuitively sense the vampire’s presence, or even see him. Another Kindred using Heightened<br />

Senses or Aura Perception might spot the projected being by getting the most successes<br />

in a Wits + Investigation + Auspex (spotter) versus Resolve + Occult + Auspex (projector)<br />

contested draw. Both draws are made refl exively.<br />

A projecting vampire’s other Disciplines do not work. Her spirit can certainly observe<br />

things, but its temporal connection to the body that serves as the conduit for the Kindred’s<br />

mystic curse is too tenuous for other mystical powers to manifest.<br />

While her consciousness roams, a vampire’s body lies in a torpor-like state on the spot<br />

where she left it. As long as her ghost body is active, the character remains ignorant of<br />

what’s going on around her physical body. If the body is subjected to either torpor or Final<br />

Death, the projected psyche is pulled back immediately.<br />

A vampire’s body continues to expend Vitae nightly for the purposes of sustaining itself.<br />

<strong>The</strong> player must succeed on a standard Humanity draw for the ghost body to remain awake<br />

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