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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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A Vitae is spent to heal one lethal wound. <strong>The</strong> rightmost one is erased, and all injuries to its right<br />

shift left one square to “close ranks.” Your character’s Health chart therefore looks like this:<br />

246<br />

mind’s chapter eye three: theatre: special requiem rules and systems<br />

OOOOOOOOOOOO<br />

OOOOOOOOOOOO<br />

Now, let’s say you spend fi ve Vitae over the course of two nights for your character to<br />

recover from one aggravated wound. His rightmost aggravated injury is erased and all to the<br />

right of it shift to the left, like so:<br />

OOOOOOOOOOOO<br />

OTHER SOURCES OF DAMAGE<br />

Now and then, characters encounter other things that can damage or debilitate them. <strong>The</strong><br />

developed world abounds in toxic and corrosive chemicals, from industrial acids to household<br />

cleaners. Kindred might encounter electrical shock, either through lightning strikes,<br />

carelessness with machinery or electric fences. Characters might even deliberately introduce<br />

mind-altering drugs into their bodies. <strong>The</strong>se hazards and others require special rules, chiefl y<br />

to distinguish their effects on Kindred from their effects on mortals.<br />

CHEMICALS, DRUGS AND POISONS<br />

Most venoms and toxic chemicals do not harm the Kindred at all. Many snake venoms form a<br />

notable exception. Snake venoms often dissolve blood cells and body tissues. <strong>The</strong>y not only infl ict<br />

points of damage, they destroy Vitae, usually one Vitae per point of damage. Cobra venom also<br />

causes heart spasms. Storytellers can treat snake venom as infl icting lethal damage within several<br />

minutes of a bite. <strong>The</strong> amount of damage depends on the snake, but many cobras and African<br />

vipers routinely kill mortals with a single bite. <strong>The</strong>ir blood-destroying venom should not infl ict<br />

quite as much damage to Kindred (mortals are more fragile, what with their need for a metabolism),<br />

but enough to make a snakebite a bad experience. Kindred, like kine, seldom encounter<br />

deadly serpents in modern cities, but it might happen under various unusual circumstances. A<br />

tyrannical Prince might keep a terrarium of vipers for their sheer intimidation value.<br />

Acids and other corrosive chemicals damage Kindred as easily as they damage kine. <strong>The</strong>y typically<br />

infl ict points of lethal damage. <strong>The</strong> amount of damage depends on the corrosiveness of the<br />

chemical and the quantity and length of exposure. Quicklime, for instance, burns away bodies<br />

rather slowly, but thoroughly, and it’s available cheaply in large quantities. One lethal point<br />

every few turns adequately represents a large exposure to most corrosive industrial chemicals.<br />

Drugs such as alcohol, marijuana and heroin affect Kindred just as they do mortals. A<br />

Kindred who wants to use a drug can either feed on an intoxicated mortal, or expend a Vitae<br />

to absorb the drug directly and suffuse it throughout his body. This capability puzzles some<br />

scientifi cally minded Kindred. How can a drug affect the undead when they don’t have a<br />

metabolism? Especially when medications have no effect? <strong>The</strong> Lancea Sanctum and the Circle<br />

of the Crone supply the simple, rather obvious answer: It’s magic.<br />

Lancea Sanctum theologians explain in more detail. <strong>The</strong>y say that God wants the Childer<br />

of Longinus to suffer the same temptations of gluttonous self-indulgence and addiction that<br />

mortals feel. <strong>The</strong> Kindred may therefore damn themselves by choice, as well as by the curse<br />

of undeath. Praise God for His terrible justice!

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