07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

A New Beginning?<br />

<strong>The</strong> fi nal phase of the story deals with the new regime’s fall from idealism into a new tyranny.<br />

Your fi rst thought might be to have the new Prince simply reveal the full extent of her<br />

ambition, and that the whole coup was simply a cunning scheme to seize power. <strong>The</strong> famous<br />

dictum about power corrupting also springs to mind. <strong>The</strong> story’s theme, however, is supposed<br />

to be one of disillusionment and entrapment. Instead of simply revealing the new Prince as a<br />

villain equal to the one before, you could lure the characters themselves into becoming part<br />

of the “corruption” and “abuse of power.”<br />

In the previous phase of the story, the characters made a lot of promises. Now the Kindred<br />

who supported the coup want payoffs. Whatever reforms the Prince and the characters<br />

propose, someone whose support they need says, in effect, “What’s in it for me and what’s<br />

it worth to you?” Someone else fi nds that the reform hurts his own interests and opposes it<br />

no matter what sweetener the characters offer. Those characters who supported the rise of<br />

the new Prince also fi nd that fulfi lling their earlier promises means bending their reformist<br />

principles a little… then a lot, as other Kindred test the limits of what they can claim or extort<br />

from the new Prince. <strong>The</strong> various demands and promises inevitably confl ict, too: What do<br />

you do when you fi nd that you’ve promised two Kindred your help in circumventing the<br />

other one?<br />

Eventually the new Prince might decide that she needs to make an example of the most<br />

troublesome and demanding Kindred in the city, to show the rest that her administration<br />

won’t be pushed around. You can make the target a real sonofabitch, so the characters don’t<br />

feel so bad about hauling him in for a forced Vinculum or some other penalty. Loyalties<br />

might be divided if that character is one of the players — and is part of a group of characters<br />

that is active in your setting. That makes it easier when they fi nd that two Kindred have<br />

irreconcilable differences and one of them has to go, for the good of the community. Let<br />

each story show the Prince giving a harsher response to challenges to her power, and a more<br />

abrupt, less diplomatic answer to disputes. For a sub-climax, let her order something very<br />

much like a command of the old Prince’s that especially offended the characters: Maybe she<br />

orders a blood hunt against some neonate who made himself inconvenient, or as a way to<br />

pay off a political debt.<br />

Once the characters realize that the new regime is turning as bad as the old one, they face<br />

their fi nal tests of loyalty and integrity. Will some characters stick with the new Prince as a<br />

fi rm investment? Perhaps another starts lining up support for another coup, using the same<br />

techniques that worked for the previous political maneuver, while avoiding its mistakes. After<br />

all, it’s been shown how it could be done. You as a Storyteller might even face multiple coup<br />

plots, as ambitious Kindred think, “Why shouldn’t I be Prince?”<br />

Thus does the story come full circle. Some of the characters may have become the authority<br />

fi gures they once hated and envied, except they are less powerful since they lack their<br />

predecessors’ age and experience. How do they respond to the new revolution? Try to fi ght<br />

it? Join it, try to convince the new young fi rebrands that it isn’t a devious plot to destroy<br />

them, and hope that they can do it right this time? Say, “A plague on all your houses!” and<br />

try to trip-up all the Kindred scrambling for power? Where, fi nally, does honor lie in the<br />

world of the Damned?<br />

Summation<br />

This is an example of a simple framework for your chronicle’s main plot, with the main<br />

challenges and choices that all of your players’ characters will face. As you play through the<br />

chronicle, the characters’ individual goals and backgrounds will spawn smaller plots. You can<br />

tie some of these subplots in to your main plot. Other subplots will surely remain separate,<br />

314<br />

mind’s chapter eye four: theatre: storytelling requiem

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!