07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

protean • resilience<br />

••••• BODY OF SPIRIT<br />

<strong>The</strong> pinnacle of most vampires’ achievement in the transfi guring art, this power enables a<br />

Kindred to transform his entire body into a fi ne, chilling mist. As a small cloud of vapor, the<br />

character can fl oat along above the ground at his normal Acting Speed, slipping under doors<br />

and in between screens with ease. Although especially strong winds can divert him from his<br />

desired course for a time, not even gale-force winds can fully disperse his misty essence.<br />

Cost: 1 Vitae<br />

Test Pool: This power involves no draw to invoke. <strong>The</strong> full change takes one instant action<br />

to complete.<br />

If a strong enough wind picks up, the character’s vaporous body could be subjected to<br />

unwanted direction change if he does not resist successfully. Draw Strength, plus any Vigor<br />

that the vampire activates. <strong>The</strong>re’s no modifi er for a light wind. A strong one imposes a -1<br />

penalty, and a gale-force wind imposes a -3 penalty. A success allows the vampire to travel in<br />

any direction desired for the turn, even against the wind. Four or more successes allows him<br />

to travel in any direction for the remainder of the scene. A failure indicates that the vampire<br />

is pushed by the wind for one turn at the speed it travels. And a failure on a chance draw<br />

(under particularly windy conditions) causes the vampire to blow out of control (but still as<br />

a cohesive whole) for the entire scene.<br />

While in mist form, the character is immune to all physical attacks, which merely pass<br />

through his gaseous body. Mystical attacks, however, still affect him normally, though mystical<br />

attacks that use mundane methods of delivery are similarly ineffective (such as claws or<br />

enchanted physical weapons). Even fi re and sunlight infl ict one less point of damage than<br />

normal. <strong>The</strong> trade-off, of course, is that a vampire in this state cannot physically attack anyone<br />

(not even another vampire using this power). Disciplines that do not require a body might<br />

still be effective, though. A vampire in gaseous form can use any Discipline he knows except<br />

for <strong>The</strong>ban Sorcery, Crúac, Celerity and Dominate (which is useless when he has no true eyes<br />

with which to make contact and no mouth with which to speak commands).<br />

A vampire in mist form cannot be “bottled” or otherwise trapped in part by someone trying<br />

to contain or disrupt his form. Bottling a portion of a vampire’s mist doesn’t cause him<br />

to resume human form without an arm, for example. A vampire’s entire mist form can be<br />

contained in a room or other large space that is airtight. Of course, the question arises of<br />

how one can lure a vampire in mist form into an airtight room, or how one even has access<br />

to a truly airtight room.<br />

Action: Instant<br />

Roleplaying: Players whose characters have entered mist form should adopt appropriate<br />

costuming, description tags or postures to indicate their mist form state. While different<br />

troupes may certainly adopt more extensive requirements as they desire, the default hand<br />

gesture for mist form uses the symbol for being on an alternate plane, extending the pinkie<br />

and index fi nger.<br />

RESILIENCE<br />

Legends abound of vampires who are able to withstand even the most brutal punishment to<br />

their unliving forms. While all Kindred possess a certain degree of the toughness of which these<br />

tales speak, those with the Discipline of Resilience are commensurately more stalwart. <strong>Vampire</strong>s<br />

with several dots of Resilience are capable of walking through a hail of bullets, shrugging off even<br />

the most punishing blows, and even resisting the deadly claws and fangs of supernatural foes.<br />

Cost: 1 Vitae per scene to provide “downgrading” benefi ts; additional Health levels are<br />

permanent once bought<br />

195

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!