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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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danger. Sunlight fi ltered through a heavy curtain can still burn. Only the Resilience Discipline<br />

can protect a vampire from the daystar’s rays, and then only against dim, faint exposure. Direct<br />

sunlight can sear even the mightiest Kindred to ash.<br />

<strong>The</strong> amount of damage a Kindred suffers automatically from sunlight per turn depends on<br />

the intensity of the light and how much of the vampire’s body is exposed. <strong>The</strong> brighter and<br />

more direct the sunlight is, the more quickly a Kindred’s undead fl esh burns. <strong>The</strong> more of a<br />

vampire’s body that is exposed to sunlight, the more extensive the damage is. For characters,<br />

little practical difference exists between an arm completely burned off in a second and losing<br />

most of one’s skin from diffused exposure. Damage is damage.<br />

244<br />

mind’s chapter eye three: theatre: special requiem rules and systems<br />

3.4 — DAMAGE FROM SUNLIGHT<br />

Intensity or Exposure Health Points/Turn<br />

Faint, fi ltered sunlight (Example: light through 1 point<br />

heavy, closed drapes; heavy cloud cover; twilight)<br />

Filtered or weak sunlight (Example: light through 2 points<br />

thin drapes; outside on a cloudy day; daylight<br />

through a window; refl ection of sun in a mirror)<br />

Direct sunlight 3 points<br />

Exposure Damage<br />

Small part of body exposed (Example: one hand; +0 points<br />

part of the face; wearing heavy clothes, sunglasses,<br />

gloves and a broad-brimmed hat or balaklava)<br />

Large part of body exposed (Example: a leg; +1 point<br />

an arm; whole head)<br />

Much of body exposed (Example: whole torso; +2 points<br />

wearing thin clothing)<br />

Exposing specifi c body parts to sunlight can cause special, additional harm to a character. A<br />

Kindred who looks directly into sunlight is instantly blinded as the rays burn away her retinas<br />

and boil her eyes. A narrow beam of sunlight burns a Kindred’s arm off, leaving him unable to<br />

do anything that requires two hands. Storytellers must judge such situations for themselves.<br />

It is true that moonlight consists of refl ected sunlight. Fortunately, however, moonlight is<br />

faint enough that it cannot cause damage to the Kindred. At most, a few exceptionally sensitive<br />

Kindred might suffer a mild sunburn from exposure to the light of the full moon.<br />

RECOVERING FROM DAMAGE<br />

Mortals heal wounds through time, rest and medical treatment. <strong>The</strong> undead heal supernaturally,<br />

using their stolen blood to repair their bodies. Ordinary medical treatment offers<br />

them no benefi ts whatsoever.<br />

Kindred heal bashing damage quite easily. In one turn, a Kindred character can expend one<br />

Vitae to heal two Health points lost to bashing damage. Kindred who are able to spend more<br />

than one Vitae per turn may heal two points of bashing damage per Vitae spent per turn. For<br />

example, a character with Blood Potency 4 can spend two Vitae per turn (see p. 128), so he<br />

could spend two Vitae and heal up to four points of bashing damage in one turn.<br />

Lethal damage heals less easily, since it requires building new tissue to replace and rejoin<br />

parts of the character’s body. In one turn, a vampire can expend one Vitae to heal one<br />

Health point lost to lethal damage. As with bashing damage, vampires who are able to<br />

spend more than one Vitae per turn may heal one point of lethal damage per Vitae spent

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