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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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the mind chapter of one: a predator society of • the costuming<br />

damned 339<br />

COSTUMING<br />

In the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> session, what you see is usually what you get. While there are<br />

always methods of presenting an illusion of a thing, not to mention a certain suspension of<br />

disbelief that is commonly held in a roleplaying game, people often assess things visually.<br />

A fi rst look at a person or even a scene can set the tone for all future interactions. This is<br />

important to keep in mind when preparing to dress as one of the undead.<br />

<strong>The</strong>re are certain practical fi nancial factors that obviously affect the nature of costuming selection.<br />

Character portrayal doesn’t have to be a strain on one’s wallet, however, if one is smart in<br />

seeking out costume requirements. As discussed in Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong>, local thrift stores are<br />

excellent places to hunt around for that shirt or fi nd a bargain on a pair of shoes that would<br />

serve perfectly for a character concept. Items in such stores are varied and can be bought with a<br />

minimum of expense. And since costumes purchased at the thrift store are not very expensive,<br />

it’s no great loss if they need to be modifi ed to accommodate a character concept.<br />

For example, a pair of blue jeans can be torn or washed repeatedly to give them a more<br />

faded look, such as for a Gangrel who has little use for such social concerns as propriety.<br />

Although they might not be the height of fashion, business suits can also be found at these<br />

locations to help represent those well-to-do persons of high society — maybe even those<br />

vampires who still attempt to hold onto the control they have of mortal institutions. After<br />

all, while the specifi cs of clothing have changed, the severe blacks and whites of formal wear<br />

haven’t changed radically.<br />

But how does one dress a creature who’s newly risen from the grave, especially when that<br />

vampire last saw the world several centuries ago? Begin by avoiding the clichés of wearing<br />

nothing but black, accompanied by some sort of long cape. Darker colors can give the unconscious<br />

impression of being sinister, but monochromatic clothing makes the character stand<br />

out without giving the eye anything to catch on. If a character has just awakened from a long<br />

sleep, avoid the trappings of modern clothing, such as blue jeans, sneakers or T-shirts. Elder<br />

vampires would feel more comfortable in more formal clothing anyway — as is only proper<br />

given the way their world was when they last entered torpor.<br />

A close group of players can look inward for costuming. If a player is having poor luck<br />

with fi nding robes to serve his concept of an old monk who became a Nosferatu, perhaps he<br />

should be polling the group for suggestions. Maybe someone else in the game has something<br />

perfect for his needs? An electronic message board or an email list can serve as a valuable<br />

resource to your game in this regard.<br />

It’s a fact that with such secretive characters as the Kindred, many players will doubtless<br />

desire to give off an impression of mystery. Shoddy scarves wrapped around the lower half<br />

of the face and multi-pocketed vests can be donned for those more mysterious characters.<br />

<strong>The</strong> attempt at concealing one’s identity or appearance is sometimes enough to get the point<br />

across that you are a possessor of secrets. Dark fl owing clothing can alter the usual shape of<br />

one’s body, concealing your movements and adding to your sense of misdirection. As a rule,<br />

the more clothing you have on, or at least appear to have on, the better the chances are that<br />

you could be hiding something. It’s hard to look mysterious in a T-shirt and shorts, but it<br />

becomes a lot easier with a long coat, vest and trousers.<br />

Remember also that many predators who survive in the wild invoke some kind of camoufl<br />

age. This simple rule applies to the older undead as well. Many have been forced to adapt<br />

to a constantly changing world, lest they fi nd that their disguises do them no good. And after<br />

a good number of lifetimes these creatures can accumulate a staggering number of enemies.<br />

As such, advertising that you are an elder vampire by dressing in the regalia of times long<br />

ago is just putting a target on your chest. If an elder can buy himself even a split second of

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