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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Lastly, with considerable effort a vampire may attempt to make minor alterations to her<br />

features as part of assuming a role, rather than simply “blurring” them into more generic<br />

ones. She may only change simple features like hair or eye color, skin tone, hairstyle, and<br />

perhaps some slight voice modifi cations. She cannot appear to be of the opposite gender,<br />

mimic hideous Nosferatu features (unless she is already somewhat disfi gured herself), display<br />

a signifi cant shift in apparent age, or make any other major body changes. She also cannot<br />

appear to radically alter her body type, so a six foot vampire cannot appear to be a small child.<br />

Any such changes must be made with makeup or noted on the description tag.<br />

Note: While the vampire can change her appearance, she cannot actually attempt to impersonate<br />

a specifi c individual or voice, even if she actually resembles a target already. <strong>The</strong><br />

power ultimately relies on the tendency of individuals to make generalized assumptions about<br />

other people in order to function. Convincingly imitating specifi c individuals is therefore<br />

completely against the power’s nature. She may end up looking or sounding vaguely similar<br />

to a person, but no one with even casual knowledge of that person will be fooled, nor will<br />

witnesses ever point to the original person as being the same individual they encountered if<br />

they met the character in disguise.<br />

Cost: —<br />

Test Pool: Wits + Subterfuge + Obfuscate versus subject’s Resolve + Blood Potency to activate<br />

in front of another individual; Wits + Investigation + Auspex versus the user’s Resolve<br />

+ Stealth + Obfuscate to see through it as per Clash of Wills<br />

Action: Instant and Contested; resistance is refl exive. <strong>The</strong> character activates <strong>The</strong> Familiar<br />

Stranger as an instant action; if he acts in an unusual manner while using his new persona, other<br />

characters may make refl exive draws to resist as per the Clash of Wills description on p. 159.<br />

Roleplaying: Adopt makeup and costuming suitable for new identity, or use a description<br />

tag describing the role being adopted. If tags are used, it is recommended that characters<br />

using this power wear tags with a distinctive color, size or shape, to make it very clear when<br />

this power is active.<br />

Draw Results<br />

Failure: <strong>The</strong> vampire loses or ties the contested action. <strong>The</strong> character’s apparent identity<br />

does not change, and the vampire is aware of the failed attempt. Onlookers see the vampire<br />

for who she is.<br />

Success: <strong>The</strong> vampire wins the contested action and is recognized as her chosen role for<br />

the duration of the scene. Mortal targets will do their best to accept the vampire’s identity,<br />

provided the vampire doesn’t make a major faux pas, do something wholly inappropriate for<br />

their role (such as a priest beating someone up) or claim something that directly contradicts<br />

facts the targets are well aware of. (“Hold on a second, ‘Father,’ there’s no Catholic church<br />

on 8 th street — who are you, anyway?”) Kindred and other supernatural creatures see what<br />

the vampire desires, though they do not necessarily buy the role any more than that. Most<br />

likely, supernaturals will simply perceive a ‘generic’ individual and give no special attention<br />

to him.<br />

A character can only adopt one role at a time. A character may switch roles if he desires,<br />

but cannot do so in front of witnesses; she must somehow leave sight before she can change<br />

her appearance again.<br />

A character with Auspex can potentially see through this disguise, as per the normal rules<br />

for Auspex versus Obfuscate (see p. 159).<br />

Once fooled, an onlooker cannot attempt to pierce the vampire’s disguise again unless he<br />

does something that would betray his identity, in which case the subject performs a standard<br />

Clash of Wills test.<br />

190<br />

chapter two: character

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