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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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168<br />

chapter two: character<br />

This is especially true if the user is<br />

seen as relying on Dominate too heavily,<br />

as it indicates a weakness of character<br />

— and the Kindred are nothing if<br />

not quick to exploit weakness. Routine<br />

Dominate users must therefore either<br />

develop a very light touch with other<br />

vampires, or conversely be in a position<br />

of such overwhelming power or<br />

authority that other Kindred cannot<br />

voice their complaints openly.<br />

Dominate is far more effective<br />

against mortals than it is against other<br />

Kindred. Most Dominate abilities described<br />

here allow the victim to struggle<br />

against the effects; that is, a contested<br />

draw is made against the Dominator’s<br />

player. As no mortal has Blood Potency,<br />

the vast majority of humans are<br />

at a serious disadvantage when dealing<br />

with the Discipline.<br />

Dominate is also more effective<br />

against those whom the user has<br />

subjected to a Vinculum. A regnant<br />

may use Dominate powers (with the<br />

exception of Conditioning) on a thrall<br />

without the need for eye contact. <strong>The</strong><br />

thrall merely has to hear the regnant’s<br />

voice.<br />

Other sentient, supernatural beings<br />

such as shapechangers who have animal<br />

form or who can assume animal<br />

form are affected by Dominate rather<br />

than by Animalism. <strong>The</strong>refore, a vampire<br />

can try to ply his will on a werewolf<br />

— even a werewolf in wolf form — by<br />

using Dominate. Similarly, Animalism<br />

is useless against another vampire who<br />

assumes wolf or another bestial form.<br />

Animalism is of no avail to the vampire<br />

in regard to such intelligent beings.<br />

Note that any Dominate power<br />

requiring eye contact is made more<br />

diffi cult if the subject is not standing<br />

still or otherwise immobilized. If the<br />

target moves about, the draw to initiate<br />

the relevant power suffers a -1 penalty<br />

in addition to all others listed.

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