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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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healing wounds • discipline chapter one: use society • blood of the addiction<br />

damned 221<br />

thing! — for another fi x. <strong>The</strong> Kindred exploit such addiction, but doing so carries its own<br />

risks. Obsession can take many strange forms. Ghouls might preemptively punish themselves<br />

for imaginary infractions, to show “the master” the depth of their loyalty. Two ghouls might<br />

become insanely jealous of each other, and do their best to sabotage each other without disobeying<br />

their domitor’s plans in the process. A ghoul might think that his master speaks in<br />

his mind, telling him to do things. Others suffer even stranger varieties of insanity.<br />

Addicted Kindred have been known to wound themselves to lap at their own blood. Vitae<br />

addicts also often turn to diablerie in their search for an even greater rush. <strong>The</strong> connection<br />

between Vitae addiction and diablerie is so strong that many Kindred simply assume that a<br />

known Vitae addict is also a diablerist and blame him for any unexplained disappearances<br />

of local Kindred. If no one has disappeared, the Prince and Primogen might still order the<br />

Vitae addict to be chained and driven into torpor. Twenty-fi ve years of torpor — long enough<br />

for a vampire’s Blood Potency to drop by one — cures Vitae addiction… or at least the physical<br />

craving. <strong>The</strong> memory of pleasure can start the cycle all over again, but at least the character’s<br />

test pool to resist Vitae is reset to the standard.<br />

If a mortal or Kindred character can resist the lure of Vitae, a +1 bonus is gained to<br />

subsequent attempts to deny the thirst. <strong>The</strong> character can beat her nascent addiction if<br />

the player ever scores four successes on a single Resolve + Composure draw. It’s as if the<br />

character never tasted Vitae at all. If she drinks vampire blood again, however, she feels the<br />

thirst once more.<br />

When a character falls short of complete addiction, the thirst for Vitae can fade with time,<br />

as long as the character avoids temptation. For each year in which a character stays away from<br />

any exposure to Kindred blood, one point is added to Resolve + Composure pools to avoid<br />

temptation.<br />

SPECIAL EXCEPTIONS<br />

In certain special cases, Kindred can drink another vampire’s blood without risking<br />

Vitae addiction. Most importantly, the Vitae consumed during the Embrace does not<br />

provoke a further thirst for vampire blood. Compared to the shattering power of<br />

the Embrace itself, the addictive qualities of Vitae are as a light breeze compared to<br />

a hurricane.<br />

Some rituals also require one vampire to drink another’s blood. Such blood rites<br />

do not addict participants. In such cases, however, the Kindred use small quantities of<br />

Vitae, and the ritual channels the blood’s power to a specifi c goal. <strong>The</strong> ordinary Vitaejunkie<br />

just lets the power roll over him. It’s the difference between a doctor prescribing<br />

an opiate and a fi end shooting up. <strong>The</strong> drug is the same, but the application, the<br />

effects and the dangers are very different.<br />

ELDERS, ADDICTION AND DIABLERIE<br />

Vitae addiction does not seem to become a problem for vampires who are so old and potent<br />

that mortal blood no longer sustains them. <strong>The</strong>y must feed on other Kindred, but they do not<br />

seem to suffer the derangements and lack of control of most Vitae addicts… unless they commit<br />

diablerie. In that case, the elder risks diablerie addiction. (Indeed, merely drinking vampire<br />

blood is different from the act of diablerie — described momentarily.) Diablerie addiction<br />

works just like Vitae addiction, but a player must draw her character’s Resolve + Composure<br />

for her to resist the urge to diablerize another vampire, even if the character knows her crime<br />

could be discovered in a short time and bring her destruction. Few threats inspire as much<br />

terror among the Kindred as the possibility of such a diablerie-crazed elder.

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