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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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a Ventrue ghoul gains a single dot of Resilience, while the ghoul of a Daeva obtains either<br />

Celerity or Vigor as decided by his master.<br />

Ghouls may use Disciplines, if they have them. A ghoul may learn Disciplines by spending<br />

experience points, which costs twice as much as it does for a vampire (10 times the new level<br />

in experience points for a clan or bloodline Discipline, 14 times the new level in experience<br />

points for an out-of-clan or -bloodline Discipline). In most cases, a ghoul must have a teacher to<br />

learn a Discipline or advance in level, with the exception of physical Disciplines. As long as the<br />

ghoul knows the fi rst level of one of the physical Disciplines, he may learn other levels without<br />

a teacher (although he must be taught the fi rst level). A ghoul may learn a unique bloodline<br />

Discipline if his master hails from the bloodline in question, though this is very rare.<br />

A ghoul may expend Vitae to augment physical Attributes, just like a vampire (see p. 219).<br />

A ghoul may also use Vitae to heal wounds, again like a vampire. If a ghoul doesn’t use Vitae<br />

to heal wounds, he recovers in the same amount of time that a mortal does, as described on<br />

p. 240 of the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook.<br />

Ghouls do not use Humanity to measure their morality. Instead, they use Morality as<br />

described on pp. 101-107 of the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rules.<br />

Ghouls may spend one Vitae per turn. <strong>The</strong>y have no Blood Potency.<br />

Embraced ghouls keep all of the Disciplines they learned as ghouls when they make the<br />

transition to the ranks of the Kindred; however, any Disciplines dots they already have count<br />

against the three dots they receive during the Embrace. (Thus ghouls with three or more dots<br />

of Disciplines receive no Discipline dots from the Embrace). Vinculums and blood addictions<br />

the character has survive into undeath as well.<br />

ANIMAL GHOULS<br />

Animals may be made into ghouls, but no animal is intelligent or aware enough to fully<br />

know what changes Vitae imposes upon its body. Animal ghouls suffer all of the detriments<br />

of being a ghoul (such as blood addiction, Vinculums, dependency on Vitae for survival) but<br />

gain few of the benefi ts. Ghouls animals may learn only Celerity, Vigor and Resilience by way<br />

of Disciplines. Further, they can use Vitae only to fuel these powers. <strong>The</strong>y may not use Vitae<br />

to heal themselves or augment Physical Attributes. An animal ghoul may never spend its own<br />

Willpower during its sustenance feedings. It relies on the vampiric master to do so. Indeed,<br />

ghoul animals are relatively rare, and most Kindred with animal companions merely subject<br />

them to Vinculums to ensure loyalty rather than to make ghouls of them.<br />

THE BLOOD AND OTHER SUPERNATURAL CREATURES<br />

Kindred Vitae, while potent, does have its limits. When the other supernatural<br />

creatures with whom the Damned occasionally cross paths come into play, certain<br />

realities of the World of Darkness supersede the mystic strength of the Blood.<br />

Werewolves, mages and other supernatural beings are immune to the Embrace.<br />

If a vampire is somehow able to extract all the blood from a werewolf or mage and<br />

attempt the Embrace, that Embrace fails automatically. Likewise with Vinculums and<br />

attempts at creating ghouls — they simply do not work with regard to Lupines and<br />

mages. Other supernatural creatures are subject to blood addiction, however, the<br />

absence of other supernatural effects notwithstanding.<br />

Naturally, this physiological situation doesn’t deter rumors of such things from<br />

spreading. Savvy Kindred who hear of such things, however, wisely dismiss them<br />

as the efforts of inexperienced vampires trying to codify something they don’t<br />

understand.<br />

236<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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