07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

chapter one: society troubleshooting<br />

of the damned 357<br />

is all that is holding back the savage hordes at the gates, certain players can’t overlook the<br />

chance to take down the establishment. It can be very diffi cult for players born and raised<br />

in free democratic societies founded on individual freedoms to get into the very neofeudal<br />

mindset of the Danse Macabre. Most players are not used to being given orders or expected<br />

to show deference to someone they don’t like, and it becomes even harder when the person<br />

playing the character giving orders is just another one of the gang out of game. While there<br />

are certainly rebellious and insubordinate characters, most of the time it’s relatively easy to<br />

tell the difference between when the character is rebelling against an unjust order and when<br />

it’s simply the player out to cause trouble.<br />

While many Princes and Kindred rulers are complete bastards, this is by no means the rule.<br />

And even if they are, often their best interests are tied into the best interests of those other<br />

vampires in their city. Given the choice, most Kindred would rather have a strong Prince who<br />

rules with a heavy hand but keeps the domain pacifi ed and the territories clearly defi ned,<br />

as opposed to a Prince who’s everybody’s friend if he cannot keep the peace or protect the<br />

borders. <strong>The</strong>refore, keeping a strong Prince in power might require characters to swallow their<br />

pride from time to time or endure what they consider to be petty commands. Some players<br />

still might not see the wisdom in this. <strong>The</strong>y will look toward political leaders as sources of<br />

antagonism. <strong>The</strong>y do not understand that Kindred society is not the democracy that so many<br />

people enjoy. It is an Old World rule, where might makes right. This offends the sensibilities<br />

of some players who will use it as an excuse to challenge authority at every turn.<br />

Remember to inform your players that outright murder and open treachery in vampire society<br />

comes with a harsh punishment, especially if the accused is a known troublemaker and rabblerouser.<br />

Princes are in their positions because they earned them, usually by fi ghting off all other<br />

takers (one way or another). Point out to them that sometimes working within the system is much<br />

more productive for vampires than constantly moving upstream. <strong>The</strong> Prince has a target painted<br />

on his chest, so why not just let a Prince stand out there and take the bullets of public opinion<br />

and assassination attempts, while the disgruntled characters work in the shadows to complete their<br />

goal? After all, the Prince’s eyes can’t be everywhere at once. If a character makes himself a nuisance<br />

— or worse, loudly marks himself a threat — then that Prince’s attention will focus squarely upon<br />

him. It’s often better just to keep a low profi le in Kindred society. You don’t get the perks that<br />

come with offi ces, but you don’t attract the same attention, and you can often accomplish quite a<br />

bit that way. If players continue to insist on mindlessly attacking the establishment, then feel free<br />

to allow them to get what’s coming to them as the reward for their character’s rash actions.<br />

Although it has received relatively little attention so far, it should be noted that sometimes<br />

players whose characters mindlessly attack the establishment really do have a legitimate gripe.<br />

Namely that they feel some players are abusing their in-game powers to ruin other players’<br />

fun. This is worth checking out, in the interest of fairness if nothing else. Remind everyone<br />

that while Kindred society is not designed to be fair, that doesn’t mean those players have free<br />

reign to take their power out of game and otherwise treat fellow players badly. It also doesn’t<br />

mean that a character should start taking actions just because the player feels another player<br />

needs to be taught a lesson. All actions taken in game should be based on roleplaying and a<br />

character’s goals and motivations.<br />

For more on titles, Status systems and positions, see Appendix Two: <strong>The</strong> Danse Macabre.<br />

CLANS AS CONCEPTS:<br />

“WHAT DO YOU MEAN, WHAT DO I DO? I SAID I’M A DAEVA.”<br />

<strong>The</strong> <strong>Requiem</strong>’s mythos allows for an incredibly wide variety of characters for a player to<br />

portray. <strong>The</strong>re are many choices to be found amongst the clans, bloodlines and covenants

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!