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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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of submitting to the Kiss. Few modifi ers apply to hunger frenzies, and loss of control is less<br />

likely once a character has imbibed blood. See the foregoing for the defi nition of “hungry”<br />

and “starving” for vampires.<br />

256<br />

mind’s chapter eye three: theatre: special requiem rules and systems<br />

3.7 — WASSAIL TRIGGERS<br />

Trigger Event Successes to Resist<br />

Sight or smell of blood (when hungry) 2 successes<br />

First taste of blood (when hungry) 3 successes<br />

Sight or smell of blood (when starving) 4 successes<br />

First taste of blood (when starving) 5 successes<br />

Situation Modifi er to Draw<br />

Has tasted vampire blood before -1<br />

Hungry -1<br />

Starving -2<br />

Addicted to vampire blood -2<br />

FEAR FRENZIES<br />

In some ways, the undead have less to fear than mortals do. <strong>Vampire</strong>s are hard to kill, and<br />

they can hope to make up for any minor loss, given time. Injuries are also more likely to anger<br />

a Kindred than frighten him.<br />

Sunlight and fi re, however, provoke a soul-deep terror among the Kindred. <strong>The</strong> Beast knows<br />

that these forces can cause its destruction. It instinctively fl ees sunlight and fi re in a blind<br />

panic. While in Rötschreck, a vampire wants to do nothing but run away and hide, and she<br />

lashes out at anyone in her way. If a character cannot escape the cause of her fear frenzy, she<br />

might gain a derangement from such sublime terror.<br />

Exposure to small amounts of sunlight or fi re, at a safe distance or under the character’s<br />

control, hardly ever provokes Rötschreck. Nor does a TV or movie image of a sunny day rouse<br />

her Beast… much. If someone jabs a lit cigarette at the character or a fl ashbulb goes off in her<br />

face, however, it might be a different matter.<br />

Nothing about a character’s personality has much effect on resisting Rötschreck. It’s the<br />

quantity of fi re or sunlight, or the degree of control, that makes resisting a fear frenzy more<br />

or less diffi cult.<br />

3.8 — FEAR FRENZY TRIGGERS<br />

Trigger Event Successes to Resist<br />

Lighting a cigarette 1 success<br />

Sight of a torch 2 successes<br />

Flashbulb in the face 3 successes<br />

Bonfi re 4 successes<br />

Burning building 5 successes<br />

Obscured sunlight 7 successes<br />

Direct sunlight 10 successes<br />

Situation Modifi er to Draw<br />

Fire/sunlight at a safe distance +2<br />

Surprised by fi re/light -1<br />

Surrounded by fi re/light, but not immediately harmed -1<br />

Burned by fi re/sunlight -3

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