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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Kindred call such a temporary, negotiated surrender to the Beast riding the wave. Older<br />

Kindred call it damnable foolishness.<br />

If a character wants to ride the wave, the player makes Resolve + Composure draws and<br />

tries to accumulate successes as an extended action, just like fi ghting back frenzy. In this case,<br />

however, the vampire tries to goad the Beast while supplying it with a target of the Man’s<br />

choice. <strong>The</strong> player also expends a Willpower point for trying to direct the frenzy in advance.<br />

Riding the wave always requires accumulating at least fi ve successes. <strong>The</strong> Storyteller may ask<br />

for more, or modify the Resolve + Composure draws depending on how well the desired<br />

task accords with the character’s personality or existing emotions. For instance, a character<br />

probably has little trouble deliberately frenzying when he faces the Lupine that murdered<br />

two of his Kindred allies, his Virtue is Justice, and his Vice is Wrath. On the other hand,<br />

frenzying so he might have a better chance to climb up a building almost certainly doesn’t<br />

work. If the player fails any one of the Resolve + Composure draws before enough successes<br />

are accumulated, the character falls into an undirected frenzy.<br />

Riding the wave allows a character to end the frenzy at the point of his choice, rather than<br />

suffering its passions until the Beast rages itself to exhaustion. Note that if a character riding<br />

the wave faces other stimuli that might cause a frenzy, he must still deal with those stimuli as<br />

normal after ending the intended frenzy, quite possibly frenzying again.<br />

A character who tries to ride the wave multiple times in a single night suffers a cumulative<br />

-1 penalty to Resolve + Composure test pools for each time after the fi rst time that he attempts<br />

to direct frenzy (regardless of whether or not he was successful at those attempts).<br />

Example: Favian faces two unbound Kindred who taunt him for being a slave to the rules of Invictus<br />

high society. He feels the turmoil of frenzy deep inside him, but he knows that he can’t lose himself<br />

completely to the Beast. Desiring to teach these punks a lesson but not wanting to relinquish control<br />

utterly, Favian decides to ride the wave. His player spends a Willpower point and makes a Resolve +<br />

Composure draw, gaining two successes. <strong>The</strong> next turn, Favian’s player draws again as the jeers of the<br />

unbound continue, this time accumulating three successes for a total of fi ve. Favian directs his rage<br />

toward the unaligned Kindred, suffering no wound penalties for the damage they infl ict on him and<br />

gaining an extra +1 to his attacks. After he sends them fl eeing in bloody fear, he coaxes the Beast into<br />

calmness, rather than allowing it to continue unabated until it exhausts itself.<br />

258<br />

mind’s chapter eye three: theatre: special requiem rules and systems<br />

Humanity<br />

<strong>The</strong> change from life to undeath affects more than a person’s body. It changes the soul. A<br />

Kindred shares his human consciousness with a force completely opposite to humanity — a<br />

thing devoid of reason, conscience or any emotions except hunger and rage. Kindred call it<br />

the Beast.<br />

<strong>The</strong> presence of the Beast changes the very nature of morality for vampires. <strong>The</strong> Kindred<br />

can pretend to be human, but they are not. Even the most evil and monstrous mortal does<br />

not have a Beast. A vampire’s existence is a constant struggle between the Man, the aspect of<br />

a Kindred that can make moral choices, and the Beast, which cannot.<br />

<strong>The</strong> Beast follows a simple plan: Hunt. Kill. Feed. Sleep. Repeat. It feels no pity, only thirst<br />

for blood. It cannot even speak.<br />

<strong>The</strong> Man consists of everything that resists the Beast: rational thought, a conscience, and<br />

most of all the ability to relate to other people. <strong>The</strong> Beast does not understand what other<br />

people think or feel, and it doesn’t care. <strong>The</strong>y are just food.

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