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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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BLOOD SUPPLY<br />

When a vampire takes blood from a vessel, he may take one Vitae per turn. A vampire need<br />

only lick the wound when he’s done to hide the marks left by feeding. This effect applies to<br />

only bite marks made for the purposes of feeding from prey, not to aggressive bites intended<br />

to cause damage. Further only the vampire’s own bite marks are affected thus — a Kindred<br />

may not lick a wound left by another vampire and heal it.<br />

A vessel has a number of Vitae equal to its Health dots. In game terms, an average adult human<br />

contains seven points worth of Vitae. When a vampire feeds from a vessel, each Vitae taken<br />

infl icts one point of lethal damage on that vessel. (Special effects that augment a character’s<br />

Stamina or add temporary Health dots do not add to the quantity of Vitae in a character’s<br />

body. A character always has a number or Vitae equal to her unmodifi ed Health dots.)<br />

In most cases the vessel doesn’t resist, as the ecstasy of the Kiss overwhelms the shock the<br />

Kindred infl icts on the mortal’s system. Players of mortals and other living victims who wish<br />

to resist the Kiss must gain three or more successes on a Resolve + Composure draw. This<br />

depends on the environment, however. A vessel seduced or even surprised and subjected to<br />

the Kiss may lose herself in it, while a foe bitten in combat (or even one who feels threatened<br />

or otherwise at risk) never need yield to pleasure just because the Kiss feels good. Note that<br />

vampires are immune to the Kiss of other Kindred, as they know exactly what’s going on<br />

and can fi ght back.<br />

THE VAMPIRE’S BITE<br />

According to p. 218 of the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook, a character attempting<br />

to bite as a combat action fi rst has to achieve a grapple hold on a target. On the<br />

following turn, the attacker can try to infl ict damage by biting. If the victim has an<br />

action between the attacker’s grab and bite, he can try to break free. <strong>The</strong> system uses<br />

Strength + Brawl – the victim’s Defense to attack, but then Strength + Brawl – the<br />

victim’s Strength to bite for damage. If the attack comes by surprise, the victim’s<br />

Defense does not apply in the initial grab.<br />

If the vampire wishes to bite a foe in combat, he goes about the procedure as normal,<br />

except that his bite causes lethal damage, not bashing. Instead of biting to infl ict<br />

damage, however, the vampire may choose to consume Vitae that turn. In this case,<br />

the vampire infl icts harm caused by blood loss: one point of lethal damage.<br />

A vampire can take a few Vitae without harming a mortal unduly. Taking all the blood<br />

(infl icting points of lethal damage equal to the victim’s Health dots), of course, risks killing<br />

the vessel. Remember that a mortal character reduced to zero Health points goes into a coma<br />

when her last Health box is crossed off. She isn’t actually “bleeding to death,” as the vampire<br />

has already taken all her blood, but the state represents her remaining will to survive. (Note<br />

that this progression affects the Embrace, too. If a vampire waits too long to give some of his<br />

own Vitae to his freshly exsanguinated childe-to-be, that potential fl edgling might die before<br />

the sire is able to curse him with undeath. A Kindred cannot just place Vitae on the lips<br />

of any old corpse and cause it to rise as a vampire. <strong>The</strong> potential childe must have had all<br />

his blood removed, but be given a taste of Vitae before he’s truly dead and gone.) For more<br />

information on bleeding to death, see p. 212 of the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook.<br />

Note that it takes two days for a mortal character to recover from a single point of lethal<br />

damage. A vampire expends a single Vitae to rise each night. Assuming the vampire does<br />

nothing other than rise — that is, his player spends no Vitae to power Disciplines, augment<br />

physical Attributes, etc. — a vampire still depletes a single vessel of Vitae faster than she can<br />

recuperate from him slaking his thirst on her. In other words, even if the vampire takes only<br />

232<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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