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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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characterization chapter • one: the society mind of the a predator<br />

damned 335<br />

In <strong>The</strong> <strong>Requiem</strong>, these questions aren’t academic — they’re the essence of what the characters<br />

are really all about. Exploring this alien mindset is a challenge, but the reward allows<br />

a player to move beyond the limits of conceptions like “pale superheroes” or “Goths with<br />

problems” and really understand what the Danse Macabre is all about. This section includes<br />

some discussions aimed at helping players get more into the mindset of the Kindred, as well<br />

as some practical tips for bringing vampire characters to (un)life in live-action play.<br />

THE MIND OF A PREDATOR<br />

Every vampire must learn to adapt to the passage of time. If one cannot, then the sheer<br />

weight of years will wear him down until he can only end his unlife in despair. <strong>The</strong> weak are<br />

quickly removed from the playing fi eld, leaving those strong enough to seize what they will.<br />

Learning to roleplay this predatory (and often alien) nature is all part of personal horror that<br />

is at the heart of <strong>The</strong> <strong>Requiem</strong>.<br />

NEONATE<br />

Younger Kindred have to adapt quickly to their new state of being. Once they are brought<br />

into the community of the undead, they have precious little time to adjust (and possibly no<br />

time at all to make real mistakes). Once they learn the basics of their unnatural existence,<br />

however, they attempt to defi ne themselves as individuals, just as they did in life. <strong>The</strong>y cannot<br />

see themselves simply as slavering monsters, so they fi nd some purpose or identity to keep<br />

from succumbing to the Beast. Many seek comfort in what they know — holding on to the<br />

practices of their mortal lives. <strong>The</strong>y might fi nd a seat at the diner, go to the movies, watch<br />

some television — anything it takes to allow them to reconnect with their previous life. As<br />

much as people complain about the banality of modern living, they often become very upset<br />

when it is disrupted because there is comfort in routine. Now, with all they once knew fading<br />

with their memories of the sun, younger Kindred often seek to embrace the little things<br />

that once made them human.<br />

Others fi nd solace in their newfound powers and seeming invulnerability. After all, they can<br />

now muster abilities that were only fi ction to them in their breathing years. <strong>The</strong> beasts of the earth<br />

can be theirs to command. <strong>The</strong>y can impose their will on complete strangers. <strong>The</strong>y can shrug<br />

off grievous wounds that would have been deadly to their mortal selves. Now they are vampires,<br />

and even the most reluctant Kindred eventually revels in his power sooner or later, though it<br />

might fi ll him with shame down the road. This heady rush often leads to certain cockiness in<br />

the younger vampires. <strong>The</strong>y take risks and fl aunt their power. <strong>The</strong>y make use of their abilities<br />

at a moment’s notice. After all, if you were suddenly gifted with a range of supernatural powers<br />

and the ability to heal back the damage from all but the worst mistakes, what would you do?<br />

Although the nature of the Beast means such efforts almost always end in tragedy, neonates<br />

haven’t learned this lesson yet. <strong>The</strong>y might try to fi ght for their Humanity, stopping petty<br />

crimes, feeding only on criminals and trying to do right when they can. <strong>The</strong>y might even try<br />

to restore order to their old lives by doing the things they could not before. <strong>The</strong>y might think<br />

they can walk into a local street gang’s territory with impunity. After all, the worst they have<br />

is guns, right? Why should one of the walking dead be afraid? Many try to do good things<br />

with their new state. But more often than not, this attitude leads only to disaster.<br />

ANCILLAE<br />

Older undead are a different matter. <strong>The</strong> ancillae (singular: ancilla) are the middle children<br />

of the vampire community. <strong>The</strong>y know the Traditions and understand what it takes to make<br />

sure the Masquerade remains intact. <strong>The</strong>y have been accepted into undead society, but it’s<br />

still acknowledged that they do not have the weight of years behind them. <strong>The</strong>y often have

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