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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Disciplines<br />

ventrue • disciplines • using disciplines<br />

Much debate occurs over the nature of Disciplines among the Kindred community. Many<br />

young vampires, as yet unfamiliar with the price that the Embrace demands of their souls,<br />

see only the upside of Disciplines, thinking of them as powers they can wield over lesser<br />

creatures such as mortals. Penitent vampires, as well as those of traditional or theological<br />

bent, often see Disciplines as edges granted by whoever created vampires so that the terrible<br />

race of the Damned can more effectively fulfi ll that individual’s plan. Still others consider<br />

Disciplines their own ends, as with the Ordo Dracul and its proscribed but powerful Coils<br />

of the Dragon.<br />

<strong>The</strong> truth, of course, remains as unknown as any of the answers to the Kindred condition.<br />

What leaves no doubt, however, is the terrible effi cacy of vampires’ powers.<br />

USING DISCIPLINES<br />

You’ll note from character creation and the clan write-ups, presented previously in this<br />

chapter, that among each clan’s three “Clan Disciplines” is one that is listed for no other clan.<br />

<strong>The</strong>se individual powers are presented in italics in the fi ve clan descriptions. For example,<br />

the Daeva is the only group with Majesty listed as a clan Discipline. Meanwhile, Ventrue is<br />

the only one with Dominate listed as a clan Discipline. Such special Disciplines allow members<br />

of each clan immediate access to a particular vampiric power. That Discipline is one of<br />

the things that makes each clan unique. <strong>The</strong>se capabilities are not wholly exclusive to their<br />

respective clans, however. Characters of other clans can learn them through the expenditure<br />

of experience points, but these specialized Disciplines are considered “out of clan” and are<br />

expensive to acquire (as explained on p. 121). If a Discipline is not favored by your clan,<br />

you can learn it with the help of a vampiric teacher who has that Discipline in-clan who<br />

can teach up to and including his own mastery of it, with two exceptions: no teacher is ever<br />

required to learn Celerity, Resilience and Vigor and no bloodline-specifi c Disciplines may<br />

ever be learned by anyone not belonging to that bloodline, even through diablerie. Adopting<br />

a bloodline may allow access to another clan’s signature capability, as explained on p. 364.<br />

And of course, there’s the option of acquiring the capabilities of another clan’s Disciplines<br />

by committing diablerie on vampires of that lineage. Gaining these powers by such horrifi c<br />

means is explained on p. 223.<br />

<strong>The</strong> basic system for using a Discipline is a bit different from the standard test pool mechanic.<br />

<strong>The</strong> Attribute that governs a certain power’s use is included in the system subsection<br />

of the capability’s description. In conjunction with that Attribute is a specifi c Skill that lends<br />

fi nesse or emphasis to the power. Additionally, the character’s mastery of the Discipline as<br />

a whole adds points to the pool. <strong>The</strong> result is a test pool composed of three traits instead of<br />

the usual two for mundane Skill or Attribute tasks. For example, the fi rst Discipline power in<br />

this chapter is Feral Whispers, under Animalism. <strong>The</strong> power lists Manipulation as its requisite<br />

Attribute and Animal Ken as its requisite Skill. If a character has Manipulation 2, Animal<br />

Ken 3 and Animalism 4, his player has a test pool of nine to determine the margin of success<br />

of using Feral Whispers. <strong>The</strong> fact that Feral Whispers is a one-dot power isn’t important; the<br />

character’s ultimate potential with Animalism as a whole is what’s key.<br />

Other information contained in the system subsection includes the following:<br />

• Trait costs, if any, such as Vitae or Willpower expenditures.<br />

151

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