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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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discretion, a character may resist such derangements for a scene, but he can never overcome<br />

them through sheer quantitative endurance.<br />

SAMPLE DERANGEMENTS<br />

Some of these derangements have already been described in the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook.<br />

<strong>The</strong>se descriptions focus on how Kindred (or, in some cases, ghouls) experience the<br />

ailments. We also add a few new ones.<br />

Some derangements are severe forms of other conditions, but different from those discussed<br />

in the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> book. In such cases, after a character acquires the mild derangement,<br />

he and the Storyteller may choose what severe ailment might set in. For example, a<br />

character who already has the irrationality derangement gains another. According to the<br />

Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook, multiple personality is the severe form of that derangement.<br />

<strong>The</strong> character and Storyteller may decide, however, that the character is better suited to<br />

delusional obsession. Of course, as the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook also states, sometimes<br />

a single act or scene is so mind numbing that only full-blown insanity and dysfunction can<br />

result. In these cases, Storytellers may decide that a character acquires a severe derangement<br />

whether or not she already has the mild form.<br />

Some of the following derangements are mild in and of themselves, and have no progression<br />

to the severe form. <strong>The</strong>se are marked as “mild only.”<br />

Bulimia (severe; follows Fixation): People with this neurosis try to drown their anxiety<br />

through activities that comfort them, especially food. Doing so leads to a binge-and-purge<br />

cycle. <strong>The</strong> bulimic stuffs himself to relieve stress, then self-disgust at his own gluttony drives<br />

him to vomit out what he’s eaten. <strong>The</strong> bulimic soon seeks to feed again, though, and the<br />

cycle repeats.<br />

<strong>Vampire</strong>s face a special temptation toward bulimia because feeding is the strongest physical<br />

pleasure left to them. A bulimic vampire relieves his fear and guilt by gorging himself on blood,<br />

perhaps feeding several times a night and burning the Vitae as fast as he can. <strong>The</strong> character<br />

can augment his traits for frenetic activity or wound himself as a form of punishment, then<br />

heal the wounds so that other Kindred won’t see his weakness and self-loathing. At severe<br />

levels, the vampire might even will himself to expunge Vitae by vomiting — no small feat and<br />

a noteworthy act of will, since vampires don’t store blood in their stomachs.<br />

Effect: A bulimic vampire becomes hungry more easily than other Kindred and has a harder<br />

time resisting the urge to feed. Whenever the character feeds, the player must succeed at a<br />

Resolve + Composure draw or the vampire feeds until full, whether or not he really needs the<br />

extra Vitae. Additionally, the character must use that Vitae frequently. <strong>The</strong> player must spend<br />

at least one Vitae per scene for the character until the character rests for the day, even if circumstances<br />

wouldn’t otherwise warrant it. A player may, for example, devote Vitae to Strength<br />

for a turn in which no Strength draw is necessary, or spend a Vitae to heal a single point of<br />

bashing damage even though Vitae normally heals two points of bashing damage. A bulimic<br />

character also suffers an automatic -2 penalty to resist hunger frenzies. Forcibly preventing the<br />

character from drinking his fi ll might provoke a rage frenzy (no modifi er to diffi culty).<br />

Delusional Obsession (severe; follows Irrationality): This derangement can emerge because<br />

of centuries of torpid dreams, or simply a strong desire for the world to be the way a<br />

character wants. Delusional obsession consists of a fanatical belief in something that just isn’t<br />

true. Lots of people hold beliefs that other people fi nd absurd, of course, but a delusional<br />

obsessive structures his life or unlife on them. Classic examples include the survivalist holed<br />

up in a cabin with canned beans and a shotgun, the street-corner preacher ranting that “<strong>The</strong><br />

end is near,” and the dotty old lady with a hundred cats. Nearly any hobby, belief or interest<br />

270<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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