07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

animalism<br />

Draw Results<br />

Failure: On a failure, no animals appear.<br />

Success: <strong>The</strong> area of the call is one suburban block, one large city building or about 100<br />

paces of wilderness for every success on this draw. That is, a single success when summoning<br />

rats calls all rats within a suburban block, a single city building or roughly 100 paces of<br />

wilderness.<br />

Sample animal traits are provided in the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook, p. 323.<br />

•••• SUBSUME THE LESSER SPIRIT<br />

By locking eyes with an animal, a vampire may psychically enter the creature’s body and<br />

possess it as though it were his own. Some Kindred believe that doing so actually transfers the<br />

vampire’s soul into the beast, though other, less mystically minded Kindred disagree. Regardless,<br />

the animal’s own mind and instincts are completely subsumed, allowing the Kindred free<br />

reign to take whatever actions he chooses in the creature’s body. <strong>The</strong> vampire’s own body falls<br />

into a torpor-like state and appears for all intents and purposes to be a corpse.<br />

Until the character returns, his body cannot be awakened by any means, though some Kindred<br />

urban legends tell of ghosts possessing such “vacant” bodies and wreaking havoc. Also, it<br />

is whispered among certain circles that some vampires, addicted to the sensations of life they<br />

experience while riding an animal, remain too long in that form and forget their true nature.<br />

Cost: 1 Vitae<br />

Test Pool: Manipulation + Animal Ken + Animalism versus animal’s Composure<br />

Action: Contested<br />

Roleplaying: If successful, the player must adopt suitable costuming, hand gestures or<br />

description tags to indicate his animal form, as well as leave behind a card or other indicator<br />

where his body lies. Additionally, some of the animal’s mannerisms may need to be adopted,<br />

or even retained after the power ends.<br />

Draw Results<br />

Failure: <strong>The</strong> character loses or ties the contested action and fails to bond with the animal.<br />

Success: <strong>The</strong> character wins the contested action and occupies the animal’s body. He can<br />

use Animalism but no other Disciplines while doing so.<br />

If the draw made for the character wins the contested draw and gets successes in excess of<br />

the animal’s Composure dots, the character is in total control and his mind remains clear.<br />

If his draw succeeds but garners a number of successes equal to or lower than the animal’s<br />

Composure dots, a Willpower point must be spent for the character to take any actions contrary<br />

to the animal’s instincts. Otherwise, bestial urges and impulses cloud the vampire’s mind.<br />

Additionally, if the player wins the contested draw but gets a number of successes equal to or<br />

lower than the animal’s Composure, his character’s consciousness is so closely intertwined with<br />

the beast’s that he maintains some bestial behaviors even after returning to his own body. Until<br />

the player spends a total of three Willpower points specifi cally to overcome this effect — the points<br />

can’t, say, be spent to gain bonuses in unrelated draws — the character continues to think and<br />

feel in an animalistic manner. This effect has no “hard” mechanical applications, but it should<br />

be roleplayed. If the character doesn’t indulge in animalistic activity, the Storyteller should feel<br />

free to either dock the character future experience points or spend Willpower automatically for<br />

the character when a particularly bestial response is appropriate but not displayed.<br />

While possessing an animal, a character can travel as far from his own body as he wishes<br />

and is unharmed by daylight, but he must still force himself to stay awake during the day (see<br />

Humanity on p. 264). <strong>The</strong> vampire may choose to end the possession and return to his body<br />

at any time, regardless of distance. This occurs automatically if the vampire fails to remain<br />

157

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!