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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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As the player develops more details about the FBI task force, then, she does some of your<br />

work for you. Each personality at the task force (or the criminals it builds cases against)<br />

becomes another character for you to blend into your world, and another hook to draw the<br />

character into stories. You gain allies for the character to protect, hide from, exploit, betray<br />

or slaughter in frenzy; enemies to hunt him or to reconcile with him; rivals; potential helpers<br />

— all story material waiting for you to use it.<br />

As the example suggests, Social Merits can play an important role in defi ning a character<br />

and providing impetus for stories. Newly Embraced neonates still have many connections<br />

to their mortal existence they left behind, so encourage players to buy these Merits for their<br />

characters. Brainstorm the details of each Merit and how the character acquired it. Why,<br />

for instance, does a character have high Resources? Does she come from a wealthy family?<br />

Did she make a fortune in business, or through some well-paid profession such as medicine<br />

or law? Did she win the lottery? Does her money spring from darker sources, such as dealing<br />

drugs? Never let these Merits sit as abstract dots on a character sheet. Tie them back to<br />

something concrete.<br />

Don’t forget to ask how the Embrace affected the character’s social connections. Did she<br />

somehow keep her mortal friends, relatives or co-workers from realizing she became a vampire?<br />

Does she maintain a completely false existence as a mortal, or does the world think she’s dead<br />

and only a few people know she isn’t? (Well… not quite dead.)<br />

On the other hand, did the character try to walk away from her old existence, perhaps to<br />

the extent of faking her death? If so, how does she feel about this break with everyone she<br />

knows and loves? Can the character really stay away from her old home, family and friends,<br />

maybe even a spouse and children? Yet how can she not, knowing what could happen if the<br />

Hunger overwhelms her? Do the character’s loved ones accept her disappearance, or do they<br />

try to fi nd out what happened to her? Such broken connections offer their own opportunities<br />

for wrenching drama, pathos and horror.<br />

Most dangerous of all, do some of her contacts, allies or other people know what she really<br />

is? Such breaches of the Masquerade open wonderful Pandora’s boxes of story opportunities.<br />

<strong>The</strong> character must prevent these people from telling anyone else. He must hide or defend<br />

them from other Kindred who would kill them to keep the secret, or justify her own connection<br />

to them. For their part, how do these other people react to learning that vampires are<br />

real and the character is one of them? Does a person turn against the “monster,” freak out<br />

some other way, try to ignore the character’s undeath or try to come to terms with it? Does<br />

one ask to be made a vampire too, because he sees the power and none of the horror?<br />

Make sure that players don’t ignore the Embrace itself as part of their characters’ background.<br />

It is important to emphasize to your players that the Kindred don’t sire childer lightly<br />

or often. What made this particular mortal so important to one particular vampire that he<br />

sacrifi ced part of his soul to bring her into the darkness? Such a deed suggests a great need<br />

for the character’s abilities, great love… or great hatred. Odds are, the character dwells in the<br />

same city as her sire, too. If not, the character (or sire) made an extraordinary and dangerous<br />

effort to move to a different city. What drove the character to this desperate deed? Has she<br />

found acceptance by other Kindred despite her lack of a sire to vouch for her? More likely,<br />

though, the character’s sire still plays an important part in her unlife. Even if both of them<br />

think the Embrace was a ghastly mistake and never want to see each other again, other Kindred<br />

see them as linked. Each character’s deeds refl ect on the reputation of the other. Each<br />

character’s enemies might oppose the other (and if the character and her sire are themselves<br />

hostile, the opportunities for opposition, alliance and treachery between them and their<br />

various enemies become downright Byzantine).<br />

302<br />

mind’s chapter eye four: theatre: storytelling requiem

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