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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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people who confront him with trauma such as accusations, disturbing truths or heated arguments.<br />

Make a Resolve + Composure draw for your character to avoid escaping or attacking<br />

the source of trauma. <strong>The</strong> player and Storyteller should also designate a set of conditions that<br />

trigger the character’s mood swings and delusions. Under these conditions, a -2 penalty applies<br />

to resist frenzy and Rötschreck as the vampire’s mind is racked by imaginary horrors.<br />

Your character must experience a life-altering trauma or supernatural tragedy to acquire<br />

this extreme derangement. It cannot normally be acquired by failing a Humanity draw unless<br />

the sin performed is truly gut wrenching or horrifi c.<br />

Golconda and Transcendence<br />

<strong>The</strong> burden of undeath weighs heavily on most Kindred. Not only are they denied the<br />

sun, food and all the other simple pleasures of true life. Not only are they trapped in a Danse<br />

Macabre with no beginning or end, but in the eyes of many, God Himself has cursed them.<br />

But why? Why punish thousands of mortals for an individual’s crimes or bad luck? This bitter<br />

mystery forms the crowning injustice of their damnation.<br />

<strong>The</strong> Lancea Sanctum gives the orthodox answer: original sin. Every son of Adam and<br />

daughter of Eve is born in sin, and what is mortal history but a tapestry of violence, greed,<br />

lust and deceit? Every man and woman deserves damnation a thousand times over for the<br />

crimes of their ancestors, and the crimes they did not oppose when they lived. It is not for<br />

mortals or Kindred to question the Almighty’s will. <strong>The</strong> Kindred should bow their heads<br />

and accept their fate as sinners in the hands of an angry God. <strong>The</strong>y have earned Hell, be<br />

it the fi res of the afterlife, the torments of the Beast or the hunger and the sheer ennui of<br />

centuries of existence.<br />

Not all Kindred can accept this grim catechism. A few dare to hope that they can escape<br />

damnation. Some Kindred believe that they can win a pardon from God. Others hope for<br />

a more secular salvation, achieved through mysticism, self-discipline, drugs or alternative<br />

philosophy. Tantalizing rumors slowly spread through the Kindred race of vampires who<br />

became mortal again or who master the Beast. Elder Kindred scoff at such tales… but they<br />

still listen.<br />

Of all these tales and legends, the most common theme is a mystical state called Golconda.<br />

<strong>The</strong> term’s derivation is both simple and mysterious. Golconda is a town in India where<br />

diamonds were mined in ancient times. Its name became associated with anything distant<br />

and diffi cult to reach, but of immense value — a fi tting name for the mystical transcendence<br />

that legend describes.<br />

THE COVENANTS ON GOLCONDA<br />

Individual views about Golconda vary widely, but Storytellers can take the following<br />

opinions as typical of the various covenants.<br />

<strong>The</strong> Carthians: Fairy tales like Golconda serve only to distract the Kindred from<br />

political action.<br />

<strong>The</strong> Circle of the Crone: Golconda may be real. We do not, however, pretend to<br />

know the secret ourselves.<br />

<strong>The</strong> Invictus: Golconda is a childish fable for the weak-willed and weak-minded.<br />

Such a blessed state could not exist. Anyone who gives credence to such tales deserves<br />

mockery.<br />

276<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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