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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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In addition to the powers and advantages provided by such aspects of the <strong>Requiem</strong> as Blood<br />

Potency and Disciplines, vampires are subject to certain physical, mental and emotional states<br />

outside those of the mortals through whose world they secretly move. This chapter describes<br />

and explains a number of special rules and conditions that apply to Kindred characters alone,<br />

or that affect the undead differently than they affect mortals.<br />

Topics covered in this chapter include the following.<br />

• Properties of the Blood: How the Kindred acquire and use Vitae, in addition to the<br />

unique effects it has on vampires.<br />

• <strong>The</strong> Predator’s Taint: How vampires instinctively react to one another.<br />

• <strong>The</strong> Traditions: How the physiological laws of being affect the undead, as well as the<br />

restrictions (and protections) it places on them.<br />

• Damage, Wounds and Healing: Suffering harm is inevitable when one becomes a vampire,<br />

and recovering from it is paramount. Torpor is handled herein as well.<br />

• Frenzy: From fear frenzies to hunger frenzies to berserk rampages, the Kindred are given<br />

to fi ts of uncontrollable passion.<br />

• Humanity: How the Kindred stave off the wiles of the Beast Within, and the toll its<br />

actions take upon their sense of morality.<br />

• Derangements: When a Kindred’s mental or moral state erodes, she sometimes exhibits<br />

dangerous psychological quirks.<br />

• Golconda and Other Means of Transcendence: Some Kindred believe that vampirism<br />

itself can be overcome, its curse overturned by good works or a greater understanding of the<br />

Kindred condition.<br />

• Status and the Danse Macabre: Kindred jockey endlessly for position in their gilded<br />

cages, trading favors and drawing strength from their clans and covenants.<br />

Properties of the Blood<br />

More than anything else, blood defi nes the Kindred. Within seconds after a vampire<br />

consumes blood, the vital fl uid changes into something quite different that the Kindred<br />

call Vitae. <strong>Vampire</strong> Vitae looks like mortal blood, but it doesn’t fl ow like mortal blood. A<br />

vampire’s Vitae moves through her body at the behest of the character’s will, not because of<br />

a beating heart. Kindred don’t bleed when they are wounded; Vitae might pool slightly in<br />

the wound, but it does not fl ow forth unless the vampire wills it to do so.<br />

Vitae retains its supernatural properties for a few minutes after it leaves a vampire’s body<br />

and is exposed to air, then it reverts to ordinary blood. A scientist who examines a sample of<br />

former Vitae would fi nd a mixture of blood from many sources, with some of the cells broken<br />

down. Some <strong>The</strong>ban Sorcery practitioners know procedures to preserve the supernatural<br />

power of Vitae outside a vampire’s body, and blood that came from a vampire always retains<br />

a mystical connection that ritualists can exploit.<br />

Kindred employ their Vitae for many purposes. As a vampire calls upon the occult power in her<br />

stolen blood, the actual mass and volume of Vitae in her body decreases. As a character uses up her<br />

Vitae, her skin tightens and blanches and her body shrinks slightly. She looks less alive. Feeding<br />

enables her to restore her lifelike appearance — as lifelike as the character can manage, anyway.<br />

A player may spend Vitae in the same turn in which he spends a point of Willpower. Spending<br />

a Vitae is always a refl exive action. Even if the actions that doing so enable might not always be<br />

refl exive themselves (such as with certain Disciplines), the act of spending the Vitae is.<br />

218<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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