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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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<strong>The</strong> Predator’s Taint<br />

chapter ghouls one: • society the predator’s of the damned taint 237<br />

Despite the predilection some Kindred have for describing each other as parasites, the truth<br />

of the matter is that vampires are fi nely suited to the roles of predators. <strong>The</strong>ir supernatural<br />

abilities allow them to hunt with great effi cacy. <strong>The</strong>ir mesmeric personalities draw people to<br />

them. Even their hideous or off-putting weaknesses can reduce their prey to impotent crying<br />

wretches from whom blood can be taken at will. <strong>The</strong> Kindred are consummate solitary predators,<br />

keenly able to procure their own sustenance without the aid of others of their kind.<br />

It is no surprise, then, that when such perfect predators meet each other, the Beast inside<br />

each attempts to determine whether the other is a threat or an encroaching lesser. Indeed, when<br />

Kindred meet for the fi rst time, the Beast rages within, wishing to fl ee in terror of a greater<br />

predator or to conquer a less able creature in hopes of protecting one’s own territory.<br />

SYSTEM<br />

When a vampire sees another vampire for the fi rst time (and only for the fi rst time), compare<br />

the characters’ Blood Potency. Both players should count to three, and then display either a<br />

card or a number of fi ngers equal to their Blood Potency.<br />

<strong>The</strong> player of the character with the lower Blood Potency must immediately check for<br />

Rötschreck (see p. 256).<br />

<strong>The</strong> player of the character with the higher Blood Potency must immediately check for<br />

frenzy (see p. 254).<br />

If the characters have the same Blood Potency, both players check for frenzy.<br />

Characters risk frenzy and Rötschreck only when they are aware of the presence of the other<br />

Kindred. It is entirely possible, say, for a vampire to see another, unknown vampire feeding<br />

in an alley and thereby cause her own frenzy check as her Beast senses the rival Beast. While<br />

the other vampire is preoccupied with feeding he remains oblivious; only when he becomes<br />

aware of the other Kindred does his Beast respond to the presence of the fi rst.<br />

One minor benefi t of the Predator’s Taint is that, due to the presence of the Beast, vampires<br />

instinctively know other vampires upon seeing them. Even if a vampire has met another<br />

Kindred before, the initial “surge” of the Beast takes place every time the two make contact,<br />

though it is far more manageable than the initial contact of the unknown. This also, unfortunately,<br />

explains the tense and mercurial nature of relations between vampires.<br />

VAMPIRIC GATHERINGS<br />

Stories abound of the undead holding grand balls in decrepit castles as the midnight hour<br />

approaches, and even modern interpretations of the legend often depict vampires holding<br />

large parties of their own kind. Whether in the form of formal soirees or underground<br />

raves, it’s likely that players fi nd the idea of such events quite appealing, and it certainly<br />

makes the Storyteller’s life easier if all the local Kindred have good cause to gather in one<br />

spot for a regular meeting or a special event. Faced with Predator’s Taint, however, what can<br />

a Storyteller do to keep the game from devolving into an endless series of frenzy checks as<br />

new vampires enter?<br />

Simple. With this optional rule, the harsher aspects of Predator’s Taint — namely the possibility<br />

of frenzy responses — are completely muted whenever the Kindred choose to gather in<br />

a particular location. While players are naturally encouraged to roleplay a bit of restlessness<br />

on the part of their Beasts when an unknown vampire enters, as a game mechanic no Blood

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