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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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mind’s chapter eye three: theatre: special requiem rules and systems<br />

<strong>The</strong> Traditions<br />

According to numerous Kindred legends, three laws have governed the Damned since their<br />

fi rst nights: that they should hide from mortals, that they should not sire any childer, and<br />

that they should not slay each other to consume the souls of the fallen. <strong>The</strong> Kindred break<br />

all three laws, but they fi nd that the metaphysical limitations governing them are not easily<br />

fl outed. Meanwhile, players learn that each Tradition has a tangible effect within the game.<br />

THE TRADITION OF MASQUERADE<br />

<strong>The</strong> Tradition of Masquerade, sometimes known as the Tradition of Secrecy, commands the<br />

Kindred not to reveal their presence to mortals. Clearly, Kindred walk among mortals every<br />

night, but the Masquerade defends itself in a subtle way. Indeed, the Kindred discovered the<br />

full implications of this Tradition in recent nights. What they once took to be a self-defeating<br />

curse upon them now stands revealed as a blessing granted millennia in advance. Of course,<br />

any blessing on the Damned carries its own price.<br />

<strong>The</strong> Kindred appear as blurry images in mirrors, photographs, video monitors and other media<br />

that capture or transmit visual images. This mystic distortion protects the identity of individual<br />

Kindred. As security cameras become more common, the odds increase that a camera will capture<br />

the image of a vampire feeding, committing some other crime, surviving a gunshot that would<br />

slay a mortal, or using a Discipline to perform some impossible feat. Anyone who looks at a<br />

photograph or camera image might tell that something strange, criminal or impossible has taken<br />

place, but they cannot identify the Kindred in question. Without a person to attach to the deed,<br />

the distorted image becomes just one more insoluble mystery in a mysterious world.<br />

In some ways, this blurring endangers the Masquerade. Kindred need to stay away from large<br />

mirrors, lest mortals notice the one distorted refl ection. Canny witch-hunters have identifi ed vampires<br />

by glancing back and forth from the people around them to a small mirror hidden in hand.<br />

A security guard watching a monitor might be puzzled by why one person looks like a blur when<br />

everyone else shows up crisp and clear. Characters walking around with a portable video camera,<br />

trying to spot hidden or otherwise masked characters will fail: even if the recording eventually shows<br />

a blurred shape, the onlooker’s mind will still be fooled – even if a minor delay is built-in.<br />

A Kindred can turn off this blurring effect for a scene by expending a Willpower point. With<br />

regard to lasting media, such as video tapes, photographs and digital fi lm footage, spending a<br />

Willpower point allows a vampire’s image to remain intact on that media for a number of days<br />

equal to 11 minus the Kindred’s Blood Potency. A player may choose to spend a Willpower<br />

dot on behalf of the character when she is photographed (or fi lmed) to make that particular<br />

image permanent. As such, with an effort of will, a Kindred can have a photographic identifi<br />

cation or “prove” to a vampire-hunter that of course she’s not a vampire — she shows up<br />

in photographs just like anyone else! Although new and inventive means of visual recording<br />

may appear, the magic blurring effect will continue to exist on them as well.<br />

<strong>The</strong> strange occlusion that occurs to vampire images does not apply to voice recordings.<br />

Kindred voices are recorded normally, without the expenditure of Willpower.<br />

THE TRADITION OF PROGENY<br />

<strong>The</strong> Tradition of Progeny commands the Kindred not to curse any other mortals with<br />

undeath. Here, surely, the Kindred have most egregiously disobeyed whatever unholy force<br />

has spawned them.

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