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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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If this power is used to affect another creature, the invocation is contested, pitting the<br />

sorcerer’s Intelligence + Academics + <strong>The</strong>ban Sorcery against the subject’s Stamina (resistance<br />

is refl exive). <strong>The</strong> sorcerer must be able to see the subject to be changed, be within arm’s<br />

length of it, and in the case of an unwilling target, the victim must be completely restrained<br />

or otherwise subdued for this ritual to work. Even sleeping targets will immediately awaken<br />

to fi ght the power of this ritual. Objects held or worn by other characters cannot be changed<br />

and attempts to use Transubstantiation on near-intangible objects such as air or ongoing<br />

chemical reactions such as fi re usually fail.<br />

At the Storyteller’s discretion, larger inanimate objects (but not living ones) may be transformed<br />

using this ritual, but summoning the requisite mystical strength requires a number<br />

of additional casters to participate in the ritual. Additional casters are defi ned as voluntary<br />

participants who spend a Willpower point and somehow take part in the rite itself — holding<br />

candles, drawing mystical symbols, chanting, et cetera. For every additional caster who actually<br />

knows the ritual, every three casters who have at least <strong>The</strong>ban Sorcery 1 or every fi ve additional<br />

casters who do not have any knowledge of <strong>The</strong>ban Sorcery (but still actively participate), the<br />

maximum Size of the targeted object (or the resultant one) rises by two. No matter the number<br />

or sorcerers, however, Transubstantiation can never affect objects larger than Size 15.<br />

Offering: A drop of liquid gold<br />

WRATHFUL JUDGMENT (LEVEL-FIVE THEBAN SORCERY RITUAL)<br />

This ritual metes out divine punishment by turning a Kindred’s own Vitae to fi re in his<br />

veins. <strong>The</strong> ritual is unlike other <strong>The</strong>ban Sorcery practices in that the sorcerer “charges” the<br />

ritual before the player makes the fi nal draw, and that charge can consist of multiple points<br />

of Willpower. (Remember, though, that a player may spend only a single point of Willpower<br />

in a single turn, so invoking this power can take multiple turns.) Each point of Willpower<br />

invested in this ritual deals one point of aggravated damage to the subject and consumes one<br />

Vitae from her as the victim’s blood burns away in a confl agration of divine fi re. For more on<br />

fi re damage, see p. 243. If the sorcerer has some personal object of the subject’s, he may invoke<br />

this ritual from anywhere in the same domain as the subject . Otherwise, the vampire must<br />

be able to see his subject. <strong>The</strong> object must be of some importance to the intended victim — a<br />

picture of his dead wife works, while his car keys or cell phone might not. For a vampire or<br />

ghoul, a pint of their blood would be satisfactory.<br />

This ritual has no effect on mortals or other supernatural beings. It does affect ghouls,<br />

however. In addition to other damage limitations, the invocation of this ritual can never infl ict<br />

more than the <strong>The</strong>ban Sorcerer’s permanent Willpower rating in damage, and an individual<br />

can only be targeted once every twenty-four hours by Wrathful Judgment. An attempted<br />

Wrathful Judgment — whether successful or not — also destroys the personal object used in<br />

it. This ritual can’t be used during the day or in downtime.<br />

<strong>The</strong> draw to activate this ritual is penalized by the subject’s Stamina + Resilience. If no<br />

successes are drawn for the ritualist, all Willpower invested into the rite is lost.<br />

Offering: One of the casting vampire’s eyes or hands, either plucked out or cut off. <strong>The</strong><br />

Kindred suffers two points of lethal damage in the process.<br />

THE COILS OF THE DRAGON<br />

<strong>The</strong> <strong>Requiem</strong> presents Kindred with a number of advantages that no mortal can attain,<br />

but the curse of vampirism far overshadows these petty powers. <strong>The</strong> vampires of the Ordo<br />

Dracul, however, believe that such doesn’t have to be the case. Through the Coils of the<br />

Dragon, this covenant strives to cheat the curse levied upon its founder, stripping away the<br />

limitations and requirements of undeath until members achieve purity.<br />

208<br />

chapter two: character

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