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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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If the character succumbs to torpor with no Vitae left and has lost all of her Health points<br />

to lethal damage, she awakens having recovered one Health point as a result of the torpor,<br />

which she doesn’t have to pay for with Vitae. In effect, the character recovers this Health<br />

point for free, as a result of the stabilizing sleep of torpor.<br />

Example: Alexis is beaten into torpor by a pack of Kindred enforcers under Ian’s command. When<br />

Alexis sinks into torpor, she does so with only two Vitae in her system. Her Humanity is 6 and her Blood<br />

Potency is 3. Normally, this would result in a six-week torpor. Because she lacks the Vitae to properly heal<br />

herself, however, Alexis’s Blood Potency is treated as if it were one higher. This results in an eight-week<br />

torpor for Alexis, and when she rises, the wounds from her right two Health boxes are erased — wounds<br />

recovered from the Vitae she had in her system and spent refl exively.<br />

STARVATION<br />

A Kindred who sleeps during the day and who has no Vitae — but who is not truly in<br />

torpor — fails to rise. All Vitae in him has been exhausted, so he has none to spend to rise<br />

the next night. For every night that passes under these circumstances, the character suffers<br />

a point of lethal damage in lieu of spending Vitae. In this state, the character is incapable<br />

of functioning at all, yet is not in torpor. This is important because this vampire does not<br />

need exceptionally potent Vitae to be roused yet — see p. 252. At this point, any Vitae given<br />

to him allows him to rise as normal (fed only a few Vitae, the character probably rises in a<br />

hunger frenzy). Denied any Vitae from an outside source, a starving character continues to<br />

suffer one lethal wound a night until he slips into torpor.<br />

<strong>The</strong> character sleeps in torpor for a duration determined by the preceding chart: the<br />

base duration set by the character’s Humanity, multiplied by a number one higher than the<br />

character’s Blood Potency. At the torpor’s end, the character awakens with only one Health<br />

point restored, as discussed previously.<br />

VOLUNTARY TORPOR<br />

Kindred can also enter torpor deliberately. Sometimes unlife just gets to be too much and<br />

a Kindred decides to sleep in hopes that some of her problems will be solved by the time she<br />

wakes again. Elder vampires also sometimes use torpor to reduce their Blood Potency when<br />

feeding becomes too inconvenient.<br />

<strong>Vampire</strong>s seldom enter voluntary torpor lightly. An extended torpor usually requires abandoning<br />

all responsibilities in the Kindred world and all the infl uence so painstakingly built in the<br />

mortal world. A Kindred might hope that his childer remain reasonably loyal and greet him<br />

with respect when he rises again. He might also hope that his centuries of experience bring him<br />

honor among other Kindred and win him at least a minor title in his covenant and city’s undead<br />

community, but he cannot realistically hope to resume his old offi ces as if he’d never left.<br />

Voluntary torpor lasts at least as long as the base duration set by the character’s Humanity.<br />

At the end of that time, the character wakes if his player makes a successful Resolve +<br />

Composure draw. If the draw fails, the character remains in torpor for another increment of<br />

time, and so on. <strong>The</strong> player may choose not to make the draw to rise after each increment<br />

if he wishes his character to remain in torpor for another increment.<br />

Example: Lucius fi nds himself stymied by the presence of too many enemies and decides to lay low<br />

for a while, seeking refuge in voluntary torpor. His Humanity is 4, so he spends at least one year in<br />

torpor. After that year, Lucius’s player decides Lucius wishes to stay out of sight and chooses not to<br />

draw Resolve + Composure. Lucius remains torpid for another year, at which point the player chooses<br />

to draw and succeed; Lucius is free to rise.<br />

After the fi rst increment passes, the character can also try to wake up if something disturbs<br />

his body. <strong>The</strong> character can recognize a disturbance if the player succeeds at a Wits + Auspex<br />

250<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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