07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

the diocese • by the kindred, for the kindred • common law<br />

WEAPONRY AND THE DANSE MACABRE<br />

Given the heavily armed nature of the modern age, it’s worth noting that<br />

vampires often must be very careful about where they carry weapons within the<br />

domain. While wandering one’s own territory armed is seldom a problem, bringing<br />

a weapon into another vampire’s territory unannounced can cause some problems,<br />

as it’s very easy to interpret as a threat in the eyes of suspicious Kindred. Even more<br />

importantly, smuggling a weapon into Elysium or into any sort of audience with the<br />

Prince is typically seen as a serious if not outright deadly insult. After all, Elysium<br />

is supposed to be a neutral territory — sneaking a weapon into that situation is<br />

therefore seen as either an intent to violate the peace of Elysium, or an implication<br />

that the ruling authorities are not powerful enough to enforce the peace, a slight<br />

few such infl uential Kindred will tolerate. Likewise, entering the presence of the<br />

Prince with a concealed weapon implies either an assassin’s intent, or simply that<br />

one does not feel enough respect for the Prince to go unarmed. Neither message is<br />

particularly healthy for the reputation or well-being of the Kindred in question.<br />

Of course, exactly how strictly this practice is enforced depends on the Prince and<br />

the domain in question. Since they know many Kindred will try to go armed whenever<br />

possible, one solution favored by many Princes is to decree that weapons are forbidden<br />

at Elysium and other Kindred gatherings, then grant permission to carry a weapon as<br />

a political favor. This not only rewards those who display obediance, but also subtly<br />

stacks the deck against those who would threaten the Prince’s interests. Offi cers such<br />

as the Sheriff and the Hound are typically assumed to be allowed to carry weapons<br />

in the course of their duties, and other offi cers may receive it in deference to their<br />

power or personal standing. Lastly, in domains or territories that are under siege<br />

or where Kindred are frequently in danger of attack (witch-hunters, Lupines, etc.),<br />

carrying a weapon may be far more common and accepted, especially if those forces<br />

have actually attacked Elysium in the past. Even the most tyrannical Prince knows that<br />

attempting to needlessly disarm Kindred who fear for their existence is tantamount<br />

to inviting rebellion.<br />

Princes that forbid vampires from being armed in Elysium or other specifi ed areas<br />

typically require that all weapons be checked at the door, where they can be secured<br />

until the vampire decides to leave. Even if a vampire is permitted to carry a weapon,<br />

most of the time they must still declare its presence to the Master of Elysium, so that<br />

there are no unpleasant surprises later. Note that while it may be relatively easy for<br />

Kindred to smuggle weapons in using Touch of Shadow or mundane methods, the<br />

penalties for being caught with a weapon later on are typically much harsher, as not<br />

only has the Kindred defi ed the prohibition, but actively attempted to conceal this<br />

violation as well. Suffi ce it to say that the punishment is seldom worth the dubious<br />

security of carrying around a gun or a knife, especially since such weapons are typically<br />

little threat to the Kindred.<br />

CLAN, COVENANT OR BLOODLINE RESTRICTIONS<br />

In some cities, the powers that be have a particular aversion to one particular clan, covenant<br />

or even familial bloodline and have decreed that group a pariah. In these domains,<br />

merely being Nosferatu or Carthian or whatever is a breach of the domain’s social contract.<br />

A member of said group is forced to leave the city, but some truly vicious or hateful Princes<br />

call blood hunts on fugitives.<br />

While a city might be dominated by a single covenant, almost no city belongs entirely to<br />

one faction over the others, and most contain members of at least three or four, if not all<br />

fi ve, of the major covenants. Even rarer, almost to the point of nonexistence, is a city where<br />

one specifi c clan holds absolute power.<br />

29

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!