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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Rötschreck, for example. In this case, if successes drawn for the subject tie those drawn for the<br />

character, the subject simply frenzies for the remainder of the turn without fl eeing, attacking<br />

anyone near him. That might include the user of <strong>Eye</strong> of the Beast. Fleeing vampires are capable<br />

of using mundane and supernatural means of defense, such as Obfuscate or Sovereignty.<br />

•••• SHATTER THE MIND<br />

No description can be given to this level of Nightmare mastery other than inhumane brutality.<br />

And yet, the power is horribly insidious for affecting only a victim’s mind, leaving the<br />

body untouched. <strong>The</strong> vampire confronts a subject with her greatest fear, driving her mad.<br />

Cost: 1 Willpower<br />

Test Pool: Manipulation + Empathy + Nightmare versus subject’s Composure + Blood<br />

Potency (<strong>The</strong> Nosferatu clan weakness does not apply to the Discipline user’s draw.)<br />

Action: Contested; resistance is refl exive<br />

Roleplaying: Target must roleplay suffering intense personal fears, as well as the behavior<br />

required by a new or more severe derangement.<br />

Draw Results<br />

Failure: Successes drawn for the subject exceed or tie those drawn for the vampire. <strong>The</strong>re<br />

is no effect.<br />

Success: <strong>The</strong> most successes are drawn for the user of the power. <strong>The</strong> victim loses her next<br />

action (aside from refl exive actions) as she reels from the vision with which she is confronted.<br />

Her Defense still applies, but she cannot perform a dodge maneuver. All other actions for the<br />

remainder of the scene incur a –1 penalty, and she loses one Willpower point. <strong>The</strong> victim is<br />

subject to a mild derangement (see the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook, p. 110) for a number<br />

of weeks equal to the successes drawn for the Discipline user. If the victim already has a mild<br />

derangement, the Storyteller can upgrade it to a severe one for the power’s duration.<br />

<strong>The</strong> Storyteller decides what the derangement is, based on the subject’s worst fear (related<br />

in private). A subject afraid of losing control might manifest Hysteria, for example, while a<br />

Kindred who fears being outmaneuvered by his enemies might display Paranoia. Note that<br />

the user does not necessarily know what the subject’s worst fear actually is, unless the victim’s<br />

speech or behavior somehow gives it away.<br />

By use of this power, a vampire actually infl icts no physical harm upon the subject. He simply<br />

awakens her thoughts to the most horrifi c thing that she can imagine befalling her, and her<br />

subconscious mind proceeds from there. <strong>The</strong> victim imagines that a doomed fate befalls her,<br />

regardless of how implausible or nonsensical it might be under the circumstances — drowning<br />

while walking down a city street, for example. And yet, she imagines and is convinced that<br />

the situation occurs all the same.<br />

Once used successfully on a victim, Shatter the Mind cannot be applied against her again<br />

for the rest of the night by anyone .<br />

••••• MORTAL FEAR<br />

At this point, the vampire is able to inspire fear as a weapon unto itself. A victim is so<br />

thoroughly and intensely frightened by the vampire that he suffers physical damage. He ages<br />

prematurely, his hair turns white and his heart stops temporarily — or permanently. Even other<br />

vampires can be affected. <strong>The</strong>y’re reminded of what fear meant back during their breathing<br />

days, no matter how long ago those days might have been. <strong>The</strong> subject must be able to see<br />

the vampire employing this power for it to take effect.<br />

Cost: 1 Willpower<br />

Test Pool: Presence + Intimidation + Nightmare – Composure (<strong>The</strong> Nosferatu clan weakness<br />

does not apply to the Discipline user’s draw.)<br />

184<br />

chapter two: character

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