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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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clan is active in the Circle of the Crone, which provides spiritually minded Gangrel with a<br />

ready-made forum for their rituals and beliefs. A great many of the Circle’s leaders hail from<br />

the clan’s ranks. Some of the more proactive Gangrel fi nd the Carthian mindset appealing,<br />

and a number of highly motivated Savages have taken up the cause in recent years. A few<br />

Gangrel fall in with the Lancea Sanctum and Invictus, due to the nature of each covenant’s<br />

beliefs. Those who are active in the latter group usually work for important elders or are elders<br />

themselves, while the few Gangrel of the Lancea Sanctum are among the most frightening<br />

and relentless Kindred anyone would ever (not) want to meet. Likewise, the Ordo Dracul<br />

sees few Gangrel, though some who join do so not to learn the blood magic of the covenant<br />

but to pursue mysteries of their origin without the hauteur of the Lancea Sanctum. A great<br />

many Gangrel also fi nd their place among the independent and unaligned Kindred, whose<br />

lack of structure and love of freedom are attractive to Savages who prefer that elders of other<br />

clans keep their politics to themselves.<br />

Appearance: <strong>The</strong> archetypal Savage is rarely concerned with his appearance, though most<br />

recognize the need to both blend in and put potential prey at ease. As a rule, Gangrel prefer<br />

function over form, and are rarely caught clad in anything that restricts movement to any<br />

great degree. Due to their clan weakness, they must always be wary of just how bestial they<br />

seem to others, and some Gangrel learn some amount of Obfuscate to avoid potentially<br />

disastrous situations.<br />

Havens: One of the clan’s greatest strengths is its deft maneuverability, a good portion of<br />

which stems from its Discipline of Protean, which allows the Gangrel to take rest in any natural<br />

soil. Sleeping in the ground does, of course, have its drawbacks, and even the most feral of<br />

Savages comes to appreciate having an actual place to hang his hat after a while. <strong>The</strong>refore,<br />

a number of the more urbane (or at least urban) Gangrel elect to take traditional havens,<br />

though their restless spirits and mistrust of other Kindred tends to keep them moving.<br />

Background: Potential Gangrel can come from nearly any former life, but few Savages<br />

would choose a mortal who did not possess a strong survival instinct. Beyond this, most are<br />

quite particular about those they sire. Gangrel loathe personal weakness and those who are<br />

soft of body or mind (especially given their weakness), particularly those with a paper-thin<br />

or disconnected sense of being. Clan members most admire those whose greatest strengths<br />

are the strengths of the self — self-awareness, self-confi dence and self-reliance. While it is not<br />

unheard of for a Gangrel to Embrace someone who lacks these qualities (usually as a cruel<br />

test to see whether the Embrace will suffi ciently toughen the person up), most Gangrel hold<br />

to their standards, as not doing so is often more effort than it’s worth.<br />

Character Creation: Gangrel are very honest with themselves about what is and is not their<br />

forte, and they seek to improve those things to which they are especially or innately suited.<br />

Many Gangrel come off seeming hyper-specialized, their players having devoted signifi cant<br />

dots to those Attributes and Skills in which they are focused. This rule is a very general one,<br />

however, and numerous exceptions apply. Due to temperament, the aptly named Savages are<br />

rarely very strong in the Social department (though entire bloodlines of sociable Gangrel<br />

probably exist somewhere), preferring instead to hone body and reinforce the mind. An even<br />

mix of Physical and Mental Skills is always good, erring toward the Physical side.<br />

Favored Attributes: Composure or Stamina<br />

Clan Disciplines: Animalism, Protean, Resilience<br />

Weakness: As befi ts their sobriquet, the Gangrel are more closely tied to their Beasts than<br />

are other Kindred. <strong>The</strong> more they feel the call of the Beast, the more bestial they become,<br />

and the more their minds become those of less principled animals. With regard to test pools<br />

based on Intelligence and Wits Attributes, the 10-again rule does not apply. This weakness<br />

140<br />

chapter two: character

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