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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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permanent residence in a vampire’s body. A few Kindred read about African outbreaks<br />

of ebola — a disease specifi cally and only spread by contact with an infected person’s<br />

blood — and wonder if some African vampires have become careless.<br />

In centuries past, the Kindred did not care much if one of their numbers became<br />

a plague-dog. Mortals got sick and died so often that no one noticed a few more<br />

victims every week. As more people went to doctors, however, the covenants all<br />

encouraged their members to avoid the diseased. Cases of doctors who became<br />

witch-hunters because of patients talking of strange people biting them convinced<br />

the Invictus and Lancea Sanctum, in particular, to declare plague-spreading a breach<br />

of the Masquerade. <strong>The</strong> rise of modern epidemiology and institutes such as the WHO<br />

and CDC increase the danger even more.<br />

In a few cities, the Prince and Primogen execute Kindred found guilty of spreading<br />

diseases from vessel to vessel. More often, Kindred leaders settle for locking up a<br />

plague-dog until they can fi nd a practitioner of <strong>The</strong>ban Sorcery who knows how<br />

to cleanse Kindred of disease (one of the rare occasions when Kindred deliberately<br />

seek to bring a foreign vampire to a city). Of course, they don’t bother feeding the<br />

imprisoned Kindred. Let the pain of starvation be his punishment, they fi gure, and<br />

then let him wait in torpor until the sorcerer comes to set things right.<br />

If one ever comes.<br />

REVERSION AND SCARRING<br />

Normally, vampires revert to the state in which they were Embraced while they sleep during<br />

daylight hours. Hair cut during the course of the night grows back, a shaved fi ve o’clock shadow<br />

returns if the Kindred was Embraced while scruffy, and minor wounds correct themselves. In<br />

some cases, however, this reversion is prevented. If a vampire suffers damage, those wounds<br />

persist until the vampire heals them.<br />

In a few instances, a vampire might actively wish to change his appearance in a lasting fashion.<br />

Such is the case with hair dye, tattoos or piercings that would normally expel the ink or push<br />

themselves out of the skin while the vampire slumbers. A few vampires even like to force their<br />

bodies to permanently exhibit a scar after a particularly signifi cant battle or physical ordeal.<br />

If a vampire wishes to keep a scar or other change to his body, the player must spend a<br />

Willpower point to do so.<br />

Truly severe modifi cations, such as permanently losing a limb or other extensive modifi cations<br />

cost a Willpower dot, and the Storyteller is the fi nal arbiter of what constitutes the distinction.<br />

TORPOR<br />

<strong>The</strong> ancients called sleep the brother of death. This is even more true for vampires than for<br />

mortals. Every day, the Kindred enter a sleep that mortal senses and science cannot distinguish<br />

from death. <strong>The</strong> Kindred experience it much as mortals experience sleep. <strong>The</strong> Kindred can also<br />

enter a deeper sleep, however, in which their souls come even closer to death. <strong>The</strong> Kindred call<br />

this state torpor. A vampire’s daily sleep lasts a few hours, but torpor can last for centuries.<br />

WOUNDING<br />

Wounds suffi cient to kill mortals send the Kindred into torpor, instead. If a vampire’s<br />

rightmost Health box is occupied by a lethal wound, she enters torpor instead of dying.<br />

(Recall that suffi cient bashing damage can convert to lethal damage, so a good beating with,<br />

say, baseball bats can still send a Kindred into torpor.)<br />

<strong>The</strong> duration of this torpor depends on the character’s Humanity and her Blood Potency.<br />

A high Blood Potency extends the torpor’s duration; so does having a low Humanity. High-<br />

Humanity vampires spend much less time in torpor than Kindred who have given most of<br />

themselves to the Beast.<br />

248<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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