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Protege System Controller Reference Manual

Protege System Controller Reference Manual

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PGM Outputs<br />

PGM's are programmable outputs that can change state (ON or OFF) when a specific event occurs in the<br />

system. For example, a PGM can be programmed to activate an LED or beeper. To access the PGM<br />

programming menu, login using a valid installer code that is allowed PGM programming access and then select<br />

[MENU, 4, 3]. The PGM's Menu enables you to set up and program all the PGM's in your system. This includes<br />

setting an activation time and special options for each PGM within the <strong>Protege</strong> <strong>System</strong>.<br />

When selecting a PGM the PGM address is entered using the Module Type, Module Address and the number of<br />

the PGM (Object), this is called <strong>Protege</strong> Object Notation. Information on the <strong>Protege</strong> Object Notation and how it<br />

applies to programmable objects within the <strong>Protege</strong> <strong>System</strong> refer to the Object Notation Section (see page 338).<br />

Every time you press the [ENTER] key, the next screen appears. The different screens are described in the<br />

following sub-sections. When programming PGM's some options are processed at the module, for these<br />

options to operate correctly a network update must be performed and the device that the PGM is located on<br />

must be registered and online.<br />

Updating modules can be accessed by selecting [MENU, 4, 8, 1, 3], you can also check the status of your<br />

modules by selecting [MENU, 4, 8, 1, 1] for all modules presently offline and [MENU, 4, 8, 1, 2] for all online<br />

modules. For more information refer to the Network Menu Section (see page 207).<br />

To control a PGM for testing purposes refer to the Advanced Programming Section (see page 213).<br />

To control more than one PGM from an event or function refer to the PGM Group Programming Section (see<br />

page 109).<br />

Selecting a PGM to Modify<br />

Each PGM is assigned a unique identification that uses the <strong>Protege</strong> Notation.<br />

Select PGM to<br />

modify: CP001:01<br />

Type the appropriate module type, module address and PGM number or use the [] and [] keys to scroll the<br />

available PGM's. When the desired PGM number appears on the screen, press [ENTER] to program the<br />

selected PGM number.<br />

PGM Name<br />

If the selected PGM has a name associated (some PGM's do not have a name associated with them) the name<br />

programming screen will be shown.<br />

CP001:01 Name<br />

*PGM CP001:01<br />

To scroll PGM's by name use the [] and [] keys. To modify or enter a new name for the selected PGM use<br />

the keypad as explained in section Entering Text and Names (see page 341) and press [ENTER].<br />

By default the PGM name will be prefixed by an '*' this indicates that the name is an editable name in the<br />

system.<br />

110 PRT-CTRL-SE <strong>Protege</strong> <strong>System</strong> <strong>Controller</strong> <strong>Reference</strong> <strong>Manual</strong> | PRT-CTRL-SE

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